Premiere of the Russian crime detective "The Last Wish". The game is released in early access and consists of 4 episodes. The total gameplay time will be 2-2.5 hours.
The main character of the game, Kristina, is a young girl who decided to become independent, works part-time in a webcam to spite her parents and dropped out of university. A teen drama turns into a detective story when all of Kristina's wishes begin to come true, and in the most cruel and dark way. In the new episode, she will have to overcome difficulties and negotiate with different people to clear herself of suspicion of murder.
What will be included in the update from April 25, 2024?
Thanks to everyone who left feedback and shared feedback with us! We share the results of our work for six months. We not only made a new episode for 1.5 hours of gameplay, but also slightly improved the first episode.
- For example, in the first episode we improved the animations. There is still a lot of work to do, but we have improved the initial result and we are not going to stop there.
- We re-recorded several scenes where the emotions of the voice actors were unreliable.
- Removed unnecessary loading screens, now they appear only when switching important scenes.
- The mechanics of variation have been changed: if earlier it was necessary to choose verbatim answers, now the choice must be made between different reactions.

Some of the player's decisions can now lead to a tragic ending for the main character. In general, according to the script for the final episode, we plan to make several completely different endings of the story, some of which may seem very unexpected.
We came up with and drew new characters and environments. We have an e-girl with a difficult character, a loser blogger trying to look cool, parents who worry about their children who have grown up so quickly, a police investigator, a skuf, a Udmurt grandmother, as well as hooligans in an atmospheric dark entrance. And we haven't told you about the homeless Vasily yet.
Added new game mechanics
In the first episode, according to the idea of the game designer, some thoughts “run away” from the cursor, and when you catch the right one, it is voiced aloud and starts the narrative further. After the release, an update of this mechanics will be released: now thoughts can be caught and “burst” with the cursor.
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A few more simple game mechanics will be added that will not let you get bored: for example, the player will have to balance on a slippery log, and also select the code for the intercom. And of course, the topic will remain and develop with the ability to read correspondence on the phone and view publications on social networks.
New characters and timelines
In the second episode, several timelines are added in which players will get to know new characters. Instead of “drunk cattle” Nikita (we took this wonderful formulation from the first reviews of the game, and we liked it so much that we took it into the script of the second episode), an athlete, a Komsomol member and handsome Mark Belsky appears, with whom Chris may have something (or maybe not - she's such a variation).

However, Mark is not as simple as it seems (but this is from the third episode, which we are already writing).
On April 25, evaluate everything for yourself! And we will be looking forward to your feedback and impressions.