On SteamNotes only · this build shipped before we watched the app
Gameplay:
Fixed not limiting number of enemy abilities for non-peon units
Fixed enemies crashing into player, preventing player movement
Enemy Targeter now checks for the target's visibility, not other player units
Reaper Wire Pivot fixed triggering on enemies not beyond mouse
Brenhines fixed detection not working
Art:
Earth clouds made less ugly
Missiles fixed not facing their direction of motion when no target
Reaper Blades now have animation
Reaper Blades fixed starting with on-sprite
GUI:
game_message() timer is now based on number of spaces in message
Player short/long ability buttons fixed drawing while the turn was playing out
Deployed ability objects fixed drawing while the turn was playing out
Hunter Glaive now has a GUI sprite like other deployables
Enemy targeted movement (Controller ability) and targeted weapons (Targeter ability) now have crosshairs to indicate it, and show up in the Status bar on the GUI
Menus:
Setup menu fixed spawning every time you get to the main menu on your first time playing
Help menu, GUI tab- added Turn Log images explanation
Base added White's Room
Sounds:
New enemy alert sound added
Enemy Weakpoints:
Animation improved, made easier to see
Added to Reference menu
Enemies now show weakpoint angles when clicked on
Enemy weakpoint angles made easier to see
Rider enemy set weakpoints to its sides
LK v5.24 Enemy Weakpoints, Story Rooms, GUI improved, New Art and Sounds, Fixes · Lone King build 11993687 · SteamPeaks