Destinyof a Wizard 2 1.10 QOL Update

Destiny of a Wizard 2: Beyond the Vale · build 11679005 · published

On SteamNotes only · this build shipped before we watched the app

Destiny of a Wizard 2: Beyond the World QOL 1.10 Patch Update.

This patch address several issues most of are which are quality of life improvments to the game and balancing the difficulty.

Change Log:

New Game Selection:

Graphical Display that says "Full Version 1.10" that verifies the game has been patched

Dungeon Improvements:

CH 3:
Added additional two save points in the 2nd Dungeon.
Added Extra Breathing room for the player to maneuver through chase scenes

CH 8:
Added Extra Breathing room for the player to maneuver through chase scenes
Added an additional delay to the repeated sound effect in the chase scene
Added additional guidance for the Tower of Wind from the pitfalls
Increase Windlin's Trial Time Limit from 10 minutes to 13 minutes.

CH 9:
Increased breathing time to 12 minutes for all water sprouts

CH 10:
Added Extra Breathing room for the player to maneuver through chase scenes

Class Improvements:

Reverend:
Decreased Target Rate (likely hood of getting attacked) from 40% to 10%.
Increased RecoverMe from 15% to 20%
Increased RecoverUs from 15% to 20%
Increased Recover Me More 30% to 40%
Increased Recover Us More to 30% to 40%
Failure rate of Vive of 30% is now 5%, increase Life recovered to 30%
Decreased Revive cost from 60MP to 50MP
Increased Recover Me Most from 50% to 60%
Increased Recover Us Most from 50% to 60%
Decreased Recover Us Max from 115 MP to 100 MP

Tanker:
Increase Target Rate (likely hood of getting attacked) from 130% to 150%
Decreased Cleave TP cost from 35 to 25
Increase WarCry Potency to 40%, Duration to four to six rounds, TP Cost reduced to 40

Cavalier:
Increase Target Rate (likely hood of getting attacked) from 150% to 170%

Clairvoyant:
Increase HP Growth (MAX HP of 2150 at 99 to 3555)
Increase Base Attack Growth (MAX ATK of 176 at 99 to 245)
Increase Base Defense Growth (MAX DEF of 142 at 99 to 180)
Increase Target Rate (likely hood of getting attacked) from 70% to 30%
Increase Base Critical Rate from 4% to 8% for physical attacks

Item Management:

Revive Herb 2,500 GP to 1,500 GP
High Mana Potion 400 GP to 300 GP
EX Mana Potion 1,750 GP to 1,350 GP
Minty Herb 1,000 GP to 500 GP

Shops:
Added Minty Herb to all stores in Chapter 8, Chapter 9, and Chapter 10.

Monsters (Including Bosses):

Starting with Chapter 4: Decreased all Status Effects, Critical Evasion, Critical Chance, Magic Evasion, Magic Reflection, and Counter Rate significantly.

Weapons:

Increase MOST weapons attack (after Chapter 4) by 10 points.

Destinyof a Wizard 2 1.10 QOL Update · Destiny of a Wizard 2: Beyond the Vale build 11679005 · SteamPeaks