Beyond The Wire Hotfix 1.1.1

Beyond The Wire · build 10068440 · published

On SteamNotes only · this build shipped before we watched the app

Hey everyone,

We've been monitoring your feedback and have made some improvements to bot implementation and addressed a variety of other issues we've been seeing in this hotfix!

AI

New

  • Added bot combat distance settings for server owners
    - Aim precision at 100 meter distance
    - Forward visual detection range
    - Bot proximity detection range

Changes & Fixes

  • Improved bot navigation around deep water areas

Maps

Changes & Fixes


Passchendaele

  • Optimized Passchendaele spawns
  • Fixed an issue where bots would become inactive during last phase on Passchendaele Assault CEF vs GER & ANZ vs GER
  • Added vehicle spawns for the CEF Autocar to Passchendaele Assault 1915 GER vs CEF


Vimy Ridge

  • Fixed navigation mesh placement in certain locations to improve bot pathing
  • Optimized bot pathing to address an issue where groups of bots would become stuck in specific areas


Sechault

  • Fixed bot pathing to improve navigation around specific areas


Vieil Armand

  • Fixed bot pathing to improve navigation around specific areas

Optimization / General Fixes

  • Added an additional check to the wave spawn ruleset to avoid an issue where players would repeatedly respawn at rally points unexpectedly
  • Disabled a sever log regarding bot navigation to reduce log spam
  • Fixed a sever log regarding player collisions with certain objects to reduce log spam
  • Fixed an issue where players were able to clip through walls of certain bunkers
Beyond The Wire Hotfix 1.1.1 · Beyond The Wire build 10068440 · SteamPeaks