Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RustForge Sign PainterNewsRustForge Patch Notes: v3.1.0.0 – "The Precision Update"
Major update

RustForge Patch Notes: v3.1.0.0 – "The Precision Update"

RustForge Sign Painter · published 18 Jan 2026, 08:08 UTC · build 21546910

All newsPlayers around this dateRead on Steam

RustForge Patch Notes: v3.1.0.0

"The Precision Update"

Transmission from the Forge 🎙️

"Builders and Artists, RustForge has been recalibrated, and the painting methods overhauled! I’ve heard the reports of 'ghost lines' and timing desyncs during high-speed operations. I have gutted the old timing methods and replaced them with high-frequency precise timing (Windows timing is not accurate, so I wrote a better Precision Timing Engine). Whether you’re a 1px perfectionist or a Turbo-speed speed-runner, RustForge now bends to your exact will. Glory to the Canvas!"


Patch Highlights

  • 1:1 Pixel Precision: Full support for 1px brushes ensures every fine line is preserved.

  • Voidweave Algorithm: Now unlocked and free for all users!

  • High-Precision Timing: Rewrote the painting engine to bypass Windows clock limitations.

  • Steam Integration: New achievements and live painting statistics.

  • Steam Screenshots & Uploads: Screenshot on completion now saves screenshots to your RustForge Steam folder, now you can share your art, and screenshots directly to the RustForge Steam Community Hub!


⚖️ Balancing & Logic

Painting Engine

  • Timing Logic: Migrated from Windows Thread Timing to a custom Precision Timing system that supports blazing fast speeds as low as 1ms (unsafe for now, this is the Turbo (Experimental Feature)).

  • Normal Speed: Changed from 25ms to 10ms.

  • Fast Speed: Changed from 10ms to 8ms.

  • Fastest Speed: Unchanged and remains at the "Fastest, Safest Speed", 5ms.

  • Turbo Speed: Unchanged, but will now use the true timing value of 1ms.

  • Why this matters: Standard Windows Timing is notoriously inaccurate, usually causing different speed settings to feel identical. By using a "Tight Loop" custom Precision Timing Engine system, we now have true microsecond control.

Access

  • Voidweave Algorithm: This has now transitioned from being a Premium Feature to the free-to-play build! Now everyone can use the default 64 color palette in-game and produce even higher quality art for free! (* Not compatible with the Premium DLC Adaptive Palette)

  • The Goal: We want every artist in the RustForge community to have access to our most advanced painting methods so they can still create high quality artwork.


Gameplay & Features

  • 1:1 Brush Support

    • The app now accurately paints using a 1px brush.

    • The Intent: This allows for maximum detail preservation, especially for complex designs that require fine-line accuracy.

  • Steam Statistics & Achievements

    • Added a new Painting Stats form tied directly to your Steam profile.

    • New Achievements added to track your progress in RustForge.

  • Data Integrity (Ctrl+S)

    • Added an automated Ctrl+S command upon painting completion.

    • The Fix: Fixes an issue where the "Automatically close Rust" option would kill the process before the game could autosave, causing players to lose their last few painted lines.


🔧 Fixes & UI Polishes

UI/UX Updates

  • Overhauled the Contributors UI to better honor those who helped fund our Steam Release.

  • Updated the Painting Completion and About forms for a cleaner look.

  • General polish across all menus for better readability.

Optimizations

  • App Footprint: Significantly reduced the overall file size of RustForge through code optimization.

  • Responsiveness: Improved system responsiveness by implementing smarter thread yielding.

Bugfixes

  • Timelapse Overlay: Fixed overlay bug, it was not displaying in timelapse preview regardless of setting.

  • Edge Protection: Fixed bug with edge protection methods math resulting in specks of unpainted areas.


📈 Known Issues

  • We are currently monitoring performance on lower-end CPUs when using "Turbo" speed due to the new Precision Timing Engine.

More from RustForge Sign Painter

Other announcements

All news
In-game event12 Sep 2026RustForge v6.7.0.0: "EvoEngine Re-Written: Maximum Speed Update!"Transmission from RustForge 🎙️ Update 6.7.0.0 delivers a massive upgrade to painting speed and hardware-level input precision. I took some time to dive deeper into how the Windows Desktop Window Manager, and Unity Engine handles rapid micro-movements, I've successfully bypassed the OS-level input throttling that previously held back most mid-tier and low-tier machines. Under the hood, the inpu…In-game event6 Sep 2026RustForge - Version 6.6.1.2 "The Adaptive Palette Fix!"Transmission from RustForge 🎙️ Version 6.6.1.2 delivers a massive overhaul to color fidelity, input reliability, and UI workflow. Following Rust's recent UI updates, I've tackled critical bugs that affected palette generation and in-game hex input. Under the hood, I completely eliminated the "neon color" artifact bug in the Adaptive Palette, overhauled the palette caching mechanisms, and rebui…In-game event12 Jun 2026RustForge - Version 6.0.0.2 "The Palette Update!"Transmission from RustForge 🎙️ While the last update was all about the shiny new Image Editor, version 6.0.0.2 is entirely focused on what's under the hood. I've spent the week dialing in the raw mathematics of the drawing engine, fixing edge case bugs, and heavily optimizing the background memory. The Adaptive Palette generator has been revisited, to be completely "blind" to background noise,…