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Star Traders: FrontiersNewsUpdate #368: New Outfits: Armored Space
In-game event

Update #368: New Outfits: Armored Space

Star Traders: Frontiers · published 18 Mar 2025, 14:58 UTC · build 17766962

All newsPlayers around this dateRead on Steam


Captains! Come down to the spice hall, where we've got it all. Pass the plate, listen to the music and perhaps shop for a new set of spacer clothes. You might like this new bold space armor? Well, Update #368 has your new digs - 2 new outfits, adjustments to the maximum repair cost for high-cost components, fixes to some weapon sets that had extremely high repair times and some tweaks and fixes for the story arcs based on a wonderful "anonymous" modders assistance.

Thanks to everyone checking out the game and leaving a review!

Cyber Knights is on sale too!


If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is rapidly coming up on the end of its Early Access period with over 220 Update under its belt. We've recenty released the first major Retirement story arc, 3 new proc-gen objectives to bring the total map and objective combinations up over 200, and are working on the Face's class tree now with the community.

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

2 New Outfits


We're excited to be embarking on another run of art for Star Traders: Frontiers. After launching 7 years ago? Impossible! you might say. Inconceivable! you might say. But you can't stop it, it is too late, the art and the outfits are coming.

Thanks for all the support, the badges, and for checking out our next game. For you - we do updates.

Repair Cost and Time Maximums


We completed an analysis of the ship component set and have put in some maximums and dampening curves for the repair cost and time per 1% of damage for all components. Some weapon sets - specifically high level missiles and gravcannons could take insanely long to repair. Other components like Large Fuel Tanks had way out of band costs to repair.

The adjustments help keep everything within some expected ranges, while still allowing for a wide range of high and low points. We look forward to hearing your feedback! Generally, your ships are going to be a little cheaper and faster to repair, but you'll only really feel it if you had some of the wild components installed.

Story Cleanup


With the help of a modder on Discord (who has anonymous in their name, so I'll leave it at that), we've been making some cleanups to the game's data, effect linking, typos in quest logs and tweaking some of the timing in the game's story events. We really appreciate the dedication and are happy to reward it with the first update with a lot of their suggested changes integrated.

v3.4.31 - #368: Armored Space


- Added 2 new outfits to the game - armored in space!
- Improved curves for repair cost for the most expensive ship components
- Reduced outsized repair times for Level 8 and 9 Gravcannon and Missile Launchers
- Improved timer structure for Pit Fighter V storyline
- Fixed mislinked effects that could show incorrect name when looking at buffs
- Fixed typos and incorrect names in objective logs

More from Star Traders: Frontiers

Other announcements

All news
In-game event30 Jun 2026Update #379: StrikecarrierWelcome to so many new captains sailing the void with us during the Summer Sale! We've got an update coming out tonight to add a new enemy ship class, adjust the enemy's use of a specific boarding prow upgrade, rebalance appearance of Trait cards in Explorer, tweak crew combat levels in the Black Market card results, and fixing the bug with empty cards in explorer. If you are enjoying the game,…In-game event27 Apr 2026Update #378: ShinerCaptain and officers, we've put some work into bug hunting and chasing player reports of issues for this late April update. There are all pretty detailed little fixes but each one responds directly to a bug report or suggestion put in by one of you - the captains that fly the void - so we're excited to bring this patch to the light. If you're out there helping us keep the flame alive in hope to…In-game event17 Jan 2026Update #377: Exo-Suit UpCaptain and officers, word is going out through the clamor of the spice hall that another update has arrived, once again with new fancy updates, as well as fixing some bugs with XP allocation in orbital operations, improving AI ship builder use of autocannons again (fixing cases of "autocannon fever") and fixing reported crashes and typos. If you're out there helping us keep the flame alive in…