Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Star Traders: FrontiersNewsUpdate #379: Strikecarrier
In-game event

Update #379: Strikecarrier

Star Traders: Frontiers · published 30 Jun 2026, 22:03 UTC · build 23992063

All newsPlayers around this dateRead on Steam

Welcome to so many new captains sailing the void with us during the Summer Sale! We've got an update coming out tonight to add a new enemy ship class, adjust the enemy's use of a specific boarding prow upgrade, rebalance appearance of Trait cards in Explorer, tweak crew combat levels in the Black Market card results, and fixing the bug with empty cards in explorer.

If you are enjoying the game, please take a moment to leave a review and tell a friend!

Our Save Game Policy and Updates

We are now including our saved game policy in all game updates so our commitment (to you!) is clear for all new and veteran players alike. Here goes -No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of new game options). You never have to restart your save if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about updates to your favorite space RPG or any game made by Trese Brothers.

Enemy Strikecarrier and Dagger Prow Adjustment

With Update #379, we've added a new lighter weight strikecarrier for enemy captains. This ship is sleeker and faster but still carries a hangar bay and enough infrastructure to launch craft, forcing you to defend yourself against a fast ship and craft at the same time.

In addition, we've tweaked the use of the Dagger Prow component upgrade in the enemy ship builder. It had become a real favorite, even in some cases where it didn't make sense.

Explorer Card Fixes

We continue to adjust the balance of Explorer cards through our own playtesting and from player feedback. With Update #79, we've adjusted the Trait randomness in Explorer cards, trying to ensure that the coolest Trait matches are rolled for the characters in question.

Also, we fixed the lingering empty card bug in Explorer.

Cyber Knights is getting lots of updates too!

Cyber Knights is on sale for the Summer Sale too with a whopping 40% discount! If you haven’t checked it out yet, now is a great time to jump into New Boston and get heisting. The update has been full of content updates, expanding storylines, the Ward War Era, new mercenary focused storylines and tons of quality of life updates suggested by the community and more.

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!

v3.4.59 - #379: Strikecarrier - 6/30/2026

- New AI Ship: Raptor Strikecarrier

- Reduced weight for Dagger Prow in AI ship builder

- Rebalanced Trait RNG in Explorer cards

- Reduced maximum level of Black Market crew combats during Mercenaries Rumors

- Fixed SFX issues where "Fast Cards" preference was set

- Fixed issue with empty cards in Explorer

More from Star Traders: Frontiers

Other announcements

All news
In-game event27 Apr 2026Update #378: ShinerCaptain and officers, we've put some work into bug hunting and chasing player reports of issues for this late April update. There are all pretty detailed little fixes but each one responds directly to a bug report or suggestion put in by one of you - the captains that fly the void - so we're excited to bring this patch to the light. If you're out there helping us keep the flame alive in hope to…In-game event17 Jan 2026Update #377: Exo-Suit UpCaptain and officers, word is going out through the clamor of the spice hall that another update has arrived, once again with new fancy updates, as well as fixing some bugs with XP allocation in orbital operations, improving AI ship builder use of autocannons again (fixing cases of "autocannon fever") and fixing reported crashes and typos. If you're out there helping us keep the flame alive in…In-game event25 Dec 2025Update #376: Frozen LandscapeCaptains and crew, happy holidays and we hope you are making the most of the Winter Sale with the best prices of the year (50% off Star Traders: Frontiers and 34% off Cyber Knights; Flashpoint). To celebrate, we've got a new wintery update for you - Update #376! This update adds a new planet backgrounds for wilderness zones in ice worlds and wilderness zones in garden worlds. Also, we've added…