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Star Traders: FrontiersNewsUpdate #376: Frozen Landscape
In-game event

Update #376: Frozen Landscape

Star Traders: Frontiers · published 25 Dec 2025, 23:06 UTC · build 21314404

All newsPlayers around this dateRead on Steam

Captains and crew, happy holidays and we hope you are making the most of the Winter Sale with the best prices of the year (50% off Star Traders: Frontiers and 34% off Cyber Knights; Flashpoint). To celebrate, we've got a new wintery update for you - Update #376! This update adds a new planet backgrounds for wilderness zones in ice worlds and wilderness zones in garden worlds. Also, we've added 2 new Level 10 Autocannons and improved the enemy AI's use of autocannons during ship building and combat phase to better match the meta that player's are using.

Thank you for all your support over the years, captains! We hope even now as we roll out another Update at the end of our 8th year of Frontiers, that you'll leave a review and consider "badging up" with the Star Traders Supporters Badge.

Want to make sure you know when the next Star Traders game is in the works?

It’s easy to miss a Steam news update amidst all the games in your library. If you’d like to make sure you hear when our next game is announced, sign up for the Just the Big News Trese Brothers Mailing List. This no-spam, no-fluff mailing list (we’ve sent only four emails to this list in the past five years) is the best way to stay in the loop about new game launches, Kickstarters, and major studio news. Don’t miss out!

New Planet Backgrounds!

With Update #376, we're pushing the very final pieces of art that haven't made into the game yet. This update includes 2 new environment locations for wilderness zones - a snow covered ice world and a peaceful garden world.

The next update should once again return to some of the final outfit art that we have in development and we have a few more contact types in the works.

New Autocannons and Autocannon AI

With #376, we've added 2 new Autocannons to the starports across the galaxy during the later Eras. These Level 10 Autocannons are mean, nasty rippers that will shred an enemy ship or craft very quickly.

In addition, we've completed some balance and rework on how enemy ship builder and enemy captains think about Autocannons to use them more like we see players using them in the ship combat meta. This can result in enemy ships that might pack on more autocannons and multiples of autocannons and be more willing to use them in full barrages against your ship. These types of captains can be more effective against defending against boarding operations or other close range ship combatants.

v3.4.49 - #376: Frozen Landscape - 12/25/2025

- Added new planet background for frozen ice worlds

- Added new planet background for peaceful garden worlds

- Two new Autocannons: M115 Twin Autocannon, M118A Tracker Cannon (Level 10!)

- Enabled hostile AI to use M118A for small craft operations

- Updated AI component upgrade logic for multiple autocannons to match player behavior

- Improved Contact Trade Emissary (subject to double penalties from Trade conflicts)

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In-game event30 Jun 2026Update #379: StrikecarrierWelcome to so many new captains sailing the void with us during the Summer Sale! We've got an update coming out tonight to add a new enemy ship class, adjust the enemy's use of a specific boarding prow upgrade, rebalance appearance of Trait cards in Explorer, tweak crew combat levels in the Black Market card results, and fixing the bug with empty cards in explorer. If you are enjoying the game,…In-game event27 Apr 2026Update #378: ShinerCaptain and officers, we've put some work into bug hunting and chasing player reports of issues for this late April update. There are all pretty detailed little fixes but each one responds directly to a bug report or suggestion put in by one of you - the captains that fly the void - so we're excited to bring this patch to the light. If you're out there helping us keep the flame alive in hope to…In-game event17 Jan 2026Update #377: Exo-Suit UpCaptain and officers, word is going out through the clamor of the spice hall that another update has arrived, once again with new fancy updates, as well as fixing some bugs with XP allocation in orbital operations, improving AI ship builder use of autocannons again (fixing cases of "autocannon fever") and fixing reported crashes and typos. If you're out there helping us keep the flame alive in…