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Xanadu LandNewsS8 Season Update
In-game event

S8 Season Update

Xanadu Land · published 18 Nov 2025, 05:44 UTC

All newsPlayers around this dateRead on Steam

S8 Season Update

  • Scheduled maintenance: November 17th, 12:00 - November 18th, 12:00 (UTC November 17th, 04:00 - November 18th, 04:00).

  • S8 Season begins after maintenance: November 18th, 2025 - February 5th, 2026.

Global Servers

  • Asia server upgraded to Global server, adding new EU/US routes.

  • Players can only retain one account data copy across Asia/EU/US servers. After server merge, Glory Leaderboard data will also be merged.

  • For specific server merge and data migration rules, join the official Discord and check the #important-global-server-merging channel.

  • To migrate EU/US account data to the Global server (original Asia server), fill out this form:

https://forms.gle/dv9BUdNtPBKU71kt7

  • Optimized login process: route selection available upon entering the game; removed the 5-minute cooldown for switching routes.

Season Settlement

  • Added preview function for season settlement. Check in Season Bulletin Board -> Introduction (final score subject to final season settlement).

  • Added Platinum Store entry in the Season Introduction interface.

  • Expertise - Universal Points: 15% (max 1.5 million) can be carried over to the next season upon settlement.

  • Peak Level participation in season settlement Platinum Coins: Level 1-49: 1 coin/level; Level 50-69: 2 coins/level; Level 70-79: 4 coins/level; Level 80+: 5 coins/level.

Season Talents

  • Added auto-refill for Life and Energy Potions after returning to town.

  • Removed Season Headgear/Backgear Luck bonus.

  • Removed Undead+.

Season Gameplay

  • Added Abyssal Rift, a 4-player co-op mode with rotating modifiers and high difficulty (accessed from main town - Abyssal Rift). Expected to open 17 days into the season.

  • Adjusted the function of Monster Merchant - Strange Goods (Soul) to the event angel's "Elite Trial Event".

  • Wasteland Hunt event adjustments: Sandworm Emote exchange changed to 50 Overlord Eggs (was 90); Master-level Divine Blessing Scroll changed to 40 Overlord Eggs (was 75); Hardened Carapace exchange for Overlord Eggs changed to 15 (was 25).

  • Elite: Hive Wasteland added new Wasteland Lords: Demon Bat, Slime.

  • Closed Corrupted: Hive Wasteland gameplay.

New Features

  • Added "Milestone" feature: achieving specific conditions for the first time in a season grants personal/server-wide rewards (Main Town - Milestone).

  • Added "Precision Recast" feature: using Prayers accumulates points for Blue/Purple/Orange Prayer selection rotation.

Experience Optimizations

  • Newly registered players receive one Goddess's Blessing upon first entering Lava Dungeon II and Corrupted Lingering Isle (stacks with existing charges).

  • Babel Tower (Time/Space): Reduced monster HP in solo mode.

  • Babel Tower (Time/Space): Removed modifier rotation mechanism, retained past season modifier difficulties.

  • Weapon costume is retained when switching weapon types.

  • Class Talent branches can be switched after fully leveling a single branch (10-minute cooldown).

  • Tome of Expertise adjusted to raise Armor and Accessory category levels to 50 (was individual armor/accessory levels).

  • System prompt for expired time-limited items.

  • Added share button for items to World Chat.

  • Super Clover effect adjusted to 180% (was 150%).

  • Removed advanced form changes for Round Cat and Wild Boar Brawler, keeping one fixed appearance.

  • Cursed Weapons/Armor/Accessories can be dismantled into Corrupted Cores: 30/40/50 respectively.

Balance Adjustments

  • Sin Tower Modifiers - Physical Damage adjusted to 4/6/8/10 (was 2/3/5/6); Pure Damage adjusted to 4/6/8/10 (was 4/5/6/8).

  • Corrupted Lingering Isle: Wind Lord AI behavior optimized.

  • Beastmaster Red Weapon: Prayer effect changed to gain a guaranteed crit buff for 3 seconds every 25 seconds (was: gain guaranteed crit buff for 3 seconds after not attacking for over 12 seconds).

  • Priest Red Armor: Crit Damage affix adjusted to 9% (was 6%); Prayer Magic Damage adjusted to 18% (was 15%); Crit Rate adjusted to 6% (was 5%).

  • Arcanum Guardian Shield Expertise 1: Number of enemies affected by Area Damage increased by 50%.

Season Relics

  • S8 Season Removed: Green (Vitality Amulet, Energy Leaf), Blue (Pillar of Joy, Grief Handkerchief), Purple (Snow Fairy, Iron Fortress).

  • Wraith Axe: Adjusted to every 6 enemies defeated (was 8), Crit Damage increased by 40% (was 30% at max level).

  • Sturdy Charm: "Increase Power when stationary" changed to gain a buff increasing Physical Damage by 3~7.5% for 3 seconds.

  • Defense Charm: Adjusted to Defense 110 (was Endurance 110); Movement Speed changed to % reduction (was flat value).

  • Power Charm: Adjusted to Physical Damage 3.57% (was Power 18).

  • Energy Charm: Adjusted to Magic Damage 3.57% (was Spirit 18).

  • Prism Mirror: Removed class restriction (was Archer); Healing effect adjusted to 2560 (was 1940); Internal cooldown adjusted to 2s (was 5s).

  • Energy Cup: Chance adjusted to 3058% (was 1442%).

  • Dragon Ring: Chance adjusted to 3058% (was 1442%).

  • Starry Garland: Trigger condition adjusted to above 90% HP (was 100%); Healing effect adjusted to 1024% (was 7.518%).

  • Reckless Charm: Removed class restriction (was Guardian).

  • Magic Horn: Adjusted to Magic Damage increased by 918% (was 915%); All Damage Taken increased by 12% (was 15%).

  • Demon Strike: Internal cooldown adjusted to 16s (was 18s).

  • Lucky Rabbit's Foot: Adjusted to Luck +1025% (was 1120%).

  • Archmage's Hat: Adjusted to every 2 Arcanum uses (was 3), increases Magic Damage by 918% (was 915%).

  • Branded Egg: Adjusted to accumulate one skill charge every X seconds, max 1 charge (was Arcanum consumes no energy). This effect requires a full package update to take effect.

  • Shadow Cloak: Adjusted to under Abnormal Status (was Void State); Crit Rate and Crit Damage adjusted to 7.512% (was 58%).

Permanent Relics

  • Light Bow: Adjusted to every 5 enemies defeated (was 10); Attack Speed duration adjusted to 3s (was 2s).

  • Meditation Cloak: "Increase Spirit when stationary" changed to gain a buff increasing Magic Damage by 3~7.5% for 3 seconds.

  • Magic Crown: Trigger condition adjusted to Energy below 55% (was 25%); Energy Recovery Rate adjusted to 1533% (was 6.520%).

  • Night Demon Horn: Adjusted to Life and Energy Recovery Rate increased by 1735% (was 6.520%).

  • Fang Pendant: Adjusted to Max HP reduced by 20% (was HP reduced); Attack Speed increased by 714% (was Agility 714).

  • Charge Banner: Adjusted to Speed +512 (was 310).

  • Lion Seal: Trigger condition adjusted to above 90% HP (was 100%); Crit Rate adjusted to 5.69.8% (was 310%).

  • Endurance Bracer: Trigger condition adjusted to HP below 50% (was 70%); Damage Reduction +4.58% (was Endurance +310).

  • Shadow Armor: Adjusted to 815% (was Dodge Rate 4.515%).

  • Iron Warhammer: Adjusted to Physical Damage increased by 1015% (was Power 515); Attack Speed reduced by 12% (was 15%).
    -禁锢之灵: Adjusted to value equal to 1025% of Max HP (was 520%).

  • Artisan's Hammer: Removed class restriction; Adjusted to for every 12% HP lost (was 100), Physical Damage increased by 24.5% (was Power 16).

  • Sanctuary Ring: Removed class restriction; Adjusted to restore 55105 HP (was 4090); Internal cooldown adjusted to 20s (was 30s).

  • Ritual Dagger: Adjusted to 1735 HP (was 1325); Internal cooldown adjusted to 18s (was 20s).

  • Amazing Grace: Trigger condition adjusted to stationary for 3s (was 5s); Max HP effect 1.53% (was 12.5%).

Shop

  • Shop -> Treasures: Added Season Return module, selling past Battle Pass pets/headgear/backgear.

  • Shop -> Limited Purchase: Added Green Spell Cards / Green Universal Cards.

  • Shop -> Limited Purchase: Removed Small Luck Potion / Luck Potion.

  • Platinum Store: Tome of Expertise price adjusted to 75 (was 60).

Other

  • Glory Level cap increased to 80.

  • Optimized Glory Level feature unlock conditions.

  • Added 1 Warehouse tab (20 slots): 5 slots unlocked at Glory Level 40, 15 slots require Gold to unlock.

  • Increased Archive slot上限 by 1, requires Gold to unlock.

  • Relic Loadout switch cooldown adjusted to 30s (was 60s).

  • Added Relic Favorites feature; favorited relics appear pinned at the top (setting does not transfer across devices).

  • Added "Loadout 5" for Relics, unlocked at Glory Level 59.

  • Added "Loadout 4" for Skills, unlocked with Silver Coins.

Bug Fixes

  • Fixed bug where non-hungry pets kept saying they were hungry.

  • Fixed bug where Pet Cooldown Markers were not working.

  • Fixed bug where Cursed Red quality equipment had a very small chance to drop.

  • Fixed bug where avatars weren't displayed correctly when matching for Time/Space Tower.

  • Fixed bug where simulating Glory Leaderboard challenges incorrectly increased Damage Taken mission progress.

  • Fixed bug where Account -> Season -> Total Expertise Level value was displayed incorrectly.

  • Fixed bug with Night's Wrath effect trigger mechanism.

  • Fixed bug where the 300-time count in the Blacksmith Smelt interface sometimes didn't refresh.

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