
Aug 13 Global Server Maintenance Notice
Asia: 17:00 - 19:00
UTC: 09:00 - 11:00
Death Penalty levels 1/2/3/4 have been renamed to Normal, Hard, Master, and Torment.
Hard Mode (formerly Death Penalty 2): Death penalty changed to randomly dropping 1–3 items from inventory (previously lost 15% of total character EXP).
Gear Score Scaling (Normal / Hard / Master / Torment): 500 / 750 / 950 / 1200
Relic Level Cap (Normal / Hard / Master / Torment): 7 / 8 / 9 / 10
Soul Drops (Normal / Hard / Master / Torment): Dark Soul / Dark Soul / White Soul / White Soul
Soul Herald - Honor Points: Bosses must now be defeated under their corresponding difficulty to earn Honor Points.
UI Optimization: All multiplayer game modes must now be accessed via the Assembly Stone.
Assembly Stone UI Improvements: Now features clearer difficulty labels, Tier indicators, and loot previews (more detailed loot categorization will be implemented in future updates).
Avalon Available Difficulties: Normal, Hard
Elite Avalon / Hive Wasteland Available Difficulties: Hard, Master
Lava Dungeon I: Difficulty will match the chosen difficulty of Elite Avalon.
Lava Dungeon II: Difficulty is fixed to Torment.
Selecting different difficulties will affect Gear/Item Tiers, Luck Bonuses, and Item Binding status (please refer to in-game details).
Auction House Bug: Abnormal accounts have been banned/had silver deducted, and abnormal data has been rolled back. Some players may experience a negative Silver balance. Players with a negative balance will not undergo season resets or participate in seasonal rewards (If you have any objections, please contact the developer/landlord).
Companion Pet Assistant: Fixed a bug where auto-pickup for equipment/items could not be turned off.
Companion Pet Assistant: Fixed a bug where automatic usage of Health/Energy potions was inverted.
Main City Mini-map: Fixed a UI display bug on the channel switching screen.
Time/Space Tower: Fixed a bug that prevented 2 or 3-player parties from entering.
Beginner Story Line: Fixed a bug where players could get stuck during novice story stages.