
After days of dedicated work, we've addressed critical issues and implemented optimizations including:
Further optimizations are planned for the trial version, with another update expected within the next week focusing on polish.
Switched rendering backend to OpenGL for better compatibility (resolves launch failures on non-Vulkan systems)
Temporarily adapted tutorial controls for remapped keys (textures pending redesign)
Improved main menu navigation logic - pressing opposite directional inputs now prioritizes moving to "Start Game"
Added and implemented boss name font
Added 2-second dialogue skip delay (now applied to first three stages)
Fixed possible game crush when adjusting resolution
Fixed random blackscreen during gameplay
Fixed crash when randomly switching tracks in Music Room
Fixed next song in shuffled playlists occasionally repeating current track
Eliminated frame drops during Stage 2 Final Spell (Magic A high-speed lightning phase)
Fixed Marisa being unable to graze when Special gauge is full
Corrected score calculation after continuing
Fixed tutorial stage auto-completion when accessed via Stage Practice
Addressed incorrect loop counter applications
Resolved Stage 3 midboss severe lag source
Fixed Stage 2 Tutorial rapid C-button explosion bug
Restored BGM after skipping dialogues
Prevented shortcut key crashes when confirmation windows are active in pause menu
Fixed Spell Practice allowing Bomb usage after "Save Replay & Return" due to uncleared Stage data
Missing Stage 3 midboss tracks in Music Room now can be unlocked in right position
Fixed the collision size of bullet
Fixed a incidental typographical error of pause menu tip
Slightly reduced natural resource regeneration in 1st loop
Moderately increased resource rewards for capturing enemy Spell Cards
Reduced Dream Pointer affinity impact from Spell/Bomb usage
Stage1: Adjusted 1st Spell & 2nd Non-Spell visuals
Stage2: Optimized 1st/2nd/3rd Non-Spells and 1st/3rd Spells
Stage3: Refined 1st Spell & 2nd/3rd Non-Spell presentations
Stage1: Enhanced 1st Spell & 2nd Non-Spell visuals
Stage2: Improved 1st/2nd/3rd Non-Spells and 1st/3rd Spells
Stage3: Adjusted 1st Spell & 2nd/3rd Non-Spell patterns
Stage1: Major 1st Non-Spell overhaul + minor 1st/2nd Spell difficulty bumps
Stage2: Moderate 1st/2nd Spell enhancements + 2nd Non-Spell rhythm/pattern redesign + 3rd Non-Spell/Spell polish
Stage3: Slight 1st Spell/2nd Non-Spell/4th Spell intensification + 3rd Non-Spell pattern overhaul
Stage1: Drastically reworked 1st Non-Spell + minor 1st/2nd Spell tweaks
Stage2: Heavily boosted 1st Spell & Stage2-2nd Spell difficulty + 2nd Non-Spell pattern/rhythm redesign + 3rd Non-Spell/Spell refinements
Stage3: Complete 3rd Non-Spell pattern reconstruction