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OmnibulletNewsOmnibullet is now available!
Steam news

Omnibullet is now available!

Omnibullet · published 19 Feb 2024, 16:39 UTC

All newsPlayers around this dateRead on Steam

After more than 3 years of development, we are finally releasing Omnibullet. What started as a semestral project of three IT students is now a full-scale indie game with over 30 hours of playtime, dozens of levels, and a merciless difficulty curve.

Ommibullet was developed with almost zero budget. Not counting our time, the only costs were the domain hosting and the Steam entry fee. Instead of doing marketing and other meta stuff, we have invested our energy into development, polishing, and delivering the best possible game to those of you who gave Omnibullet a shot, played the demo, or just wishlisted it, despite it being a very obscure game.

If you decide to purchase the full version, we hope that we are delivering what you came for. If you like the game, please, consider writing a review as it can help tremendously with Steam visibility. If something does not work properly, or you just want to talk to us, join our discord server and let us know.

Thank you all for your support.

Release notes for the full game


- there are now two leaderboards for each production line: one that contains all achieved scores (for all those minmaxers amongst you) and one that only contains scores achieved without refunding used towers (elegant solutions)
- solutions can now be saved and loaded (no need to rebuild the entire system upon return)
- it is now possible to control the game using the keyboard or gamepad (this is still experimental and will be improved in the first patch)
- several tutorial changes

Shorter demo


Since its release, the demo contained 12 levels (A0-A9, B0, B1). However, we have noticed that over 80 % of players would finish the A9 level and then stop playing. This is likely caused by A9 seeming like a natural end, and since players did not know, they could continue with the B set, they closed the game without ever seeing the final demonstration level showcasing the features of the full game. To address this, we have decided to cut the demo. The last demo level is no A7 and when the player clicks on A8, they will be presented with the final demonstration level and the demo version will end.

Thanks for reading.

More from Omnibullet

Other announcements

All news
Major update24 Jun 2024Unstuck UpdateWe’ve been gathering feedback and analyzing data over the past few months. The feedback has been overwhelmingly positive, for which we are very grateful. However, our data has revealed a slight issue: the game is too difficult. While we intended for the game to be challenging, it appears we might have overdone it. Currently, only about 30% of players make it past B9 (halfway through the game),…Community9 Apr 2024Inside the Procedural SoundtrackSo far, All the reviews are super positive (thank you!). But they have another thing in common: many mention the game’s audio design. In this post, we will look at the game's procedural soundtrack: how it began and works. Omnibullet's genre mix suggests the most important thing about it is its mechanics/gameplay. Everything else including the audio design was just an afterthought. However, the…Game update13 Mar 2024First patchAdded controller support (experimental for now; the default mapping may change) · Improved game- and level-loading speed (level transitions should be smooth now) · Tutorial texts can now be disabled in the settings (at your own risk) · Benchmark level does not grant achievements anymore · In comparison, the full game now grants achievements for progress in the demo · The dates of saved solution…