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Omnibullet
News
First patch
Game update
First patch
Omnibullet
· published
13 Mar 2024, 20:42 UTC
All news
Players around this date
Read on Steam
Added controller support (experimental for now; the default mapping may change)
Improved game- and level-loading speed (level transitions should be smooth now)
Tutorial texts can now be disabled in the settings (at your own risk)
Benchmark level does not grant achievements anymore
In comparison, the full game now grants achievements for progress in the demo
The dates of saved solutions are now displayed in local time instead of UTC
The outline of the selected Input gate now renders correctly
Enhanced UI for keyboard and controller and minor UI improvements
Minor changes in tutorial and hints
More from Omnibullet
Other announcements
All news
Major update
24 Jun 2024
Unstuck Update
We’ve been gathering feedback and analyzing data over the past few months. The feedback has been overwhelmingly positive, for which we are very grateful. However, our data has revealed a slight issue: the game is too difficult. While we intended for the game to be challenging, it appears we might have overdone it. Currently, only about 30% of players make it past B9 (halfway through the game),…
Community
9 Apr 2024
Inside the Procedural Soundtrack
So far, All the reviews are super positive (thank you!). But they have another thing in common: many mention the game’s audio design. In this post, we will look at the game's procedural soundtrack: how it began and works. Omnibullet's genre mix suggests the most important thing about it is its mechanics/gameplay. Everything else including the audio design was just an afterthought. However, the…
Steam news
19 Feb 2024
Omnibullet is now available!
After more than 3 years of development, we are finally releasing Omnibullet. What started as a semestral project of three IT students is now a full-scale indie game with over 30 hours of playtime, dozens of levels, and a merciless difficulty curve. Ommibullet was developed with almost zero budget. Not counting our time, the only costs were the domain hosting and the Steam entry fee. Instead of…