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OmnibulletNewsFirst patch
Game update

First patch

Omnibullet · published 13 Mar 2024, 20:42 UTC

All newsPlayers around this dateRead on Steam
  • Added controller support (experimental for now; the default mapping may change)
  • Improved game- and level-loading speed (level transitions should be smooth now)
  • Tutorial texts can now be disabled in the settings (at your own risk)
  • Benchmark level does not grant achievements anymore
  • In comparison, the full game now grants achievements for progress in the demo
  • The dates of saved solutions are now displayed in local time instead of UTC
  • The outline of the selected Input gate now renders correctly
  • Enhanced UI for keyboard and controller and minor UI improvements
  • Minor changes in tutorial and hints
More from Omnibullet

Other announcements

All news
Major update24 Jun 2024Unstuck UpdateWe’ve been gathering feedback and analyzing data over the past few months. The feedback has been overwhelmingly positive, for which we are very grateful. However, our data has revealed a slight issue: the game is too difficult. While we intended for the game to be challenging, it appears we might have overdone it. Currently, only about 30% of players make it past B9 (halfway through the game),…Community9 Apr 2024Inside the Procedural SoundtrackSo far, All the reviews are super positive (thank you!). But they have another thing in common: many mention the game’s audio design. In this post, we will look at the game's procedural soundtrack: how it began and works. Omnibullet's genre mix suggests the most important thing about it is its mechanics/gameplay. Everything else including the audio design was just an afterthought. However, the…Steam news19 Feb 2024Omnibullet is now available!After more than 3 years of development, we are finally releasing Omnibullet. What started as a semestral project of three IT students is now a full-scale indie game with over 30 hours of playtime, dozens of levels, and a merciless difficulty curve. Ommibullet was developed with almost zero budget. Not counting our time, the only costs were the domain hosting and the Steam entry fee. Instead of…