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EMUUROMNewsEMUUROM x Coyote Time Publishing + Release Window Update!
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EMUUROM x Coyote Time Publishing + Release Window Update!

EMUUROM · published 21 Apr 2026, 12:53 UTC

All newsPlayers around this dateRead on Steam

EMUUROM has a publisher!!

Hello all! Just wanted to share some big news: EMUUROM has officially teamed up with Coyote Time Publishing!

You most likely haven't heard of them before - Coyote Time is a new Finnish indie publisher, and EMUUROM is joining Voltage High Society and Warena as games they publish. I was quite prepared to self-publish EMUUROM, to be honest, but the stars aligned when I talked to Jussi of Coyote Time at the Umeå Game Conference. He later messaged me about a possible collaboration, and here we are!

What does this mean for you? Well, not much, really. I'm still the one making the game, and I'm having the final say with creative decisions. Coyote Time handles the publishing and business stuff (the part I frankly have less experience with, or less interest in handling)... so I can spend more time on development!


With a publisher comes a publishing schedule, naturally, and you might have already noticed on the Steam page that EMUUROM is primed for a Q2 2026 release now. (You might have justifiedly grown to press X to doubt my release schedule announcements, but do note that it's not as easy to postpone the release with an actual publisher on board!)


So, interesting times ahead! Thanks for following EMUUROM development along the years - more updates to be expected soon!

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Game update6 Sep 20261.0.9 Patch notesOhhh boy, it's been a while! The summer is over, so it's time to get back to work. I've been sitting on some changes for a while, and finally gathered enough energy to make some more fixes and push a bugfix update. (So yeah, despite the wait, there are NO NEW FEATURES on this build.) Crashes fixed - fix crash when freezing Suenpentu and going to Forest's Cover (Thanks, Goose_Isnt_Cooked!) - fix…Game update27 Jun 20261.0.8 Patch notesTo commemorate the Steam summer sale, some new fixes are now live! Bigger fixes - achieved achievements are saved to the savefile to record them even when there's no connection to Steam API - on the title screen, check the savefile for unachieved achievements and achieve them if they're unachieved - change Yellow ending logic to prevent softlocks (thanks to Zeimd, SirQuaren and Malkav0!) - fix…Game update20 Jun 20261.0.7 Patch notes (+update to achievements!)...aaaand of course I broke a thing with 1.0.6, so 1.0.7 is already here. Quite a lot of other small fixes ended up in this one, as well. And one big one! Change to the achievement logic - The big one is a change to how some achievements are added and removed. - Now all the lettered grade achievements are achievable at once without tinkering, and the game doesn't take previous ones away. - When…