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Broken RoadsNews🔥 HOTFIX - 1.40.7
In-game event

🔥 HOTFIX - 1.40.7

Broken Roads · published 12 Apr 2024, 14:12 UTC · build 14031737

All newsPlayers around this dateRead on Steam

Hey everyone!

It's been a crazy 48 hours at Drop Bear Bytes since we launched Broken Roads, we've received a lot of feedback, suggestions, and reported bugs with translation and a range of other QoL improvements needed to make all of your experience better.

We appreciate some of you may also have been disappointed with Broken Roads for a range of different reasons such as the lack of combat, companion interjections, and many more. However, we wanted to let you all know that we hear you, understand your frustrations, and that we're not going anywhere.

Everything from the Steam reviews and discussion board has all been noted down for the development team and we will be making more improvements to Broken Roads in the coming weeks and a roadmap of when to expect these improvements so stay tuned.

Here are some improvements and fixes we've added

WARNING: MILD EARLY- AND MID-GAME SPOILERS INCLUDED IN THE PATCH NOTES:

  • Retreat tutorial added to Orkney Heights Barter Crew Combat
  • Players spawn closer to their objective in Orkney Heights
  • Fixed an issue where "PlayerState.CharacterName" showed in a dialogue in Russian translation
  • Improved the size of the helmet and its interaction point in Orkney Heights to improve the Barter Crew origin story
  • Fixed an unselectable tent interaction point in Orkney Heights
  • Added additional SFX to the menus and other parts of the UI
  • Made it clearer where the camel cart is during the Barter Crew origin story by having the camera pan to it
  • Added more VO to Frida Lamm at the start of the Barter Crew origin story
  • Fixed some enemies not resetting their health and loot in random encounters
  • Fixed an issue where you couldn't tell Sean that Bitey was comfortable before getting Bitey unstuck.
  • Unchecked a few erroneous cyclopedia highlights (eg tool) that were coming up in dialogue in the wrong context.
  • Fixed Mad's interaction point in Merredin so you stand next to her
  • Solved an issue where some objectives were not updating correctly when freeing Connor while the Scott Measure quest is active

Thank you to everyone who has supported us this far and for letting us know what we need to do to create a better experience for you all.

That's all for today! Follow Broken Roads to stay updated and don't forget, your choices are the key.

SOCIAL: DISCORD | TWITTER | YOUTUBE | WIKI

- The Drop Bear Bytes team

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In-game event7 Mar 2025Patch Notes - 6 March 2025 🔥Broken Roads Patch Notes - 6 March 2025 Greetings all - another month and another patch sees more features, bug fixes, and additional content added to Broken Roads. Party-wide skill checks Many players requested we allow party companions’ skills to be used in dialogue skill-check moments. This is now in, with some still set to player-only where it makes more sense. Expect more skill checks to b…Game update4 Feb 20254 February 2025 Hotfix4 February 2025 hotfix details: · Container names are now displayed when pressing TAB · Containers/bodies which have been looted will display " (empty)" · The names of items which can be picked up are now also displayed when pressing TAB · Fixed various human and animal combatants' blood splatter VFX not playing in combatMajor update28 Jan 2025Broken Roads’ Early 2025 RoadmapHello everyone and welcome to 2025! We hope you’ve all had a good break over the new year and like us you’re likely back in the swing of work, study, or whatever you usually do with your time. A few community members have asked for a roadmap for what to expect this year. We’re hesitant to commit more than just a few months, so below is a rundown of what is on the way in early 2025. The biggest…