Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Broken RoadsNewsPatch Notes - 6 March 2025 🔥
In-game event

Patch Notes - 6 March 2025 🔥

Broken Roads · published 7 Mar 2025, 00:24 UTC · build 17616001

All newsPlayers around this dateRead on Steam

Broken Roads Patch Notes - 6 March 2025

Greetings all - another month and another patch sees more features, bug fixes, and additional content added to Broken Roads.

Party-wide skill checks

Many players requested we allow party companions’ skills to be used in dialogue skill-check moments. This is now in, with some still set to player-only where it makes more sense. Expect more skill checks to be added, and the current skill checks in the game to likely be balanced (almost certainly to be made more challenging)

Container naming and (empty) check

This was hotfixed last month, but in case you missed it, another player-requested quality-of-life feature was to know when a container or downed enemy had already been looted. This is now in!

Additional dialogue options on the English-only branch

We’ve started expanding the content from origin stories all the way through the game, changing the tone of some of the characters, adding additional dialogue, moral or skill-check options, adjusting quest design, journal objectives, and more.

Next up will be some specific bugs in Lake Deborah and adjusting Southern Cross according to player feedback. Ideally, the next patch will be live around the 20th of March, but any issues that come up during QA may see this slip into April.

Closed Discord playtesting channel

We’ve got a private Steam beta branch for community playtesting on our official Discord server. If you’re interested in helping out test the game and play the latest versions before they’re released to the public, join our Discord and ask in the #general channel.

Full Patch Notes:

  • Added party-wide skill-check functionality. Some skills are still set to be player-only, but where it makes sense, any companion’s stats can now factor into the skill check.
  • Fixed an issue where Jasper could sometimes disappear from the game and not respawn back either in Merredin or her office. Players who have experienced this in their current game may need to enter her office, leave, and enter again.
  • Removed confusing 'punt' check to kick the ball back to kids in Brookton.
  • Adjusted some of the Surveyor dialogue with Tina in Kokeby, giving the interactions a more mature tone.
  • Adjusted some companion banter between Ella and Mad at the convoy.
  • Adjusted some of Jess and Mick’s responses when first meeting the player in Kokeby.
  • Added additional player options and skill checks when first meeting Mick in Kokeby.
  • Fixed inconsistencies with some of Mick’s VO and the written lines.
  • Fixed missing colliders meaning characters could walk straight through the bushes next to the Brookton gazebo.
  • Solved an error where some users were stuck in the convoy conversation the morning after the pub debate.
  • Fixed some random encounter maps that were showing a blank white screen when trying to access the minimap.
  • Fixed missing language-switching functionality on the default branch (for those wanting to play the latest fixes in English only).
  • Fixed another instance of ‘teleporting’ the player when leaving a Merredin interior.

Thanks again to everyone who continues to follow and support Broken Roads!


PLAY NOW:

https://store.steampowered.com/app/1403440/Broken_Roads/


That's all for today, ‘ol cobber! Follow Broken Roads to stay updated and don't forget, your choices are the key.



SOCIAL: DISCORD | TWITTER | YOUTUBE | WIKI

- The Drop Bear Bytes team

More from Broken Roads

Other announcements

All news
Game update4 Feb 20254 February 2025 Hotfix4 February 2025 hotfix details: · Container names are now displayed when pressing TAB · Containers/bodies which have been looted will display " (empty)" · The names of items which can be picked up are now also displayed when pressing TAB · Fixed various human and animal combatants' blood splatter VFX not playing in combatMajor update28 Jan 2025Broken Roads’ Early 2025 RoadmapHello everyone and welcome to 2025! We hope you’ve all had a good break over the new year and like us you’re likely back in the swing of work, study, or whatever you usually do with your time. A few community members have asked for a roadmap for what to expect this year. We’re hesitant to commit more than just a few months, so below is a rundown of what is on the way in early 2025. The biggest…In-game event10 Dec 2024Patch Notes - 1.3.12859Hey everyone, We’ve just released another small polish patch and also wanted to share an update on our user reviews. Steam User Reviews: Recent Reviews hit Very Positive We’re extremely happy to see the upturn in positive user reviews on Steam. While the number is still of course small, having enough people post reviews recently to see the shift not just to Mostly Positive, but Very Positive ha…