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Broken RoadsNewsPatch Notes - 1.3.12859
In-game event

Patch Notes - 1.3.12859

Broken Roads · published 10 Dec 2024, 21:19 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

We’ve just released another small polish patch and also wanted to share an update on our user reviews.

Steam User Reviews:

Recent Reviews hit Very Positive


We’re extremely happy to see the upturn in positive user reviews on Steam. While the number is still of course small, having enough people post reviews recently to see the shift not just to Mostly Positive, but Very Positive has been incredible.

The number of players to reviewers has varied quite a lot throughout the year, with the unsurprising trend of unsatisfied players leaving negative reviews more often than happy players post a positive review.

In April and May we were looking at 30-40 players per review, which is around the Steam average. As the patches improved the quality of the game we started to see a significant drop off to the point where recently we’ve seen one review posted for every ~90 to 100 players. What matters, though, is that more and more people are recommending Broken Roads, so a huge, sincere thank you to everyone who does so.

After the rough launch, we released a number of patches and hotfixes based upon player feedback, adding in requested features, more dialogue, VO and additional combat, plus fixing numerous bugs. The above image shows that 75% of players between 28th April and now have reviewed the game positively.

By the late May patch we had added over 10,000 words to the game, opened up the Overworld map in the origin stories, additional companion reactivity, fixed literally hundreds of bugs, more ways to resolve certain quest objectives, and much more.

The team continued to update the game to a total of 10 patches and hotfixes, and the reactions during and immediately after the recent Steam Autumn Sale have blown us away. It’s very rewarding to see the efforts pay off and the comments in the Steam discussion threads getting more positive, so thanks to everyone who has been supporting, posting bugs, making suggestions and generally just engaging with the community as we continue to improve Broken Roads.

We’re very proud that the patches have created such a steady increase in player sentiment to the point where 82% of players after the May patch have recommended the game on Steam. There’s nothing more beneficial for us at the moment, so if you liked Broken Roads and appreciate the improvements made since launch, please post a review.

We’ll keep patching and improving in the coming weeks and months. Thanks again to everyone who has played and reviewed Broken Roads!

Patch Notes

WARNING: SOME SPOILERS INCLUDED AT THE BOTTOM OF THE PATCH NOTES:

  • Fixed a logic issue with Lake Deborah's main quest not showing the next objectives at certain points.
  • Additional objectives were added for Lake Deborah to clarify how to progress The Revealed Religion.
  • Polished some party and NPC locations during the first arrival and opening sequence at Lake Deborah.
  • Polished some of the player options when discussing returned books with Talia in the Lake Deborah library.
  • Removed prompts to ask questions related to gaining entrance to Southern Cross once the player has already completed the quiz.
  • Corrected some enemy inventories to line up with their equipped weapons.
  • SPOILER: Reduced the time between returning Machiavellian books in Lake Deborah and triggering Talia telling the player that Brooke was reading them.
  • SPOILER: Reduced the time it takes to construct Lake Deborah’s watchtowers from 48 to 24 hours.

PLAY NOW:

https://store.steampowered.com/app/1403440/Broken_Roads/


That's all for today, ‘ol cobber! Follow Broken Roads to stay updated and don't forget, your choices are the key.



SOCIAL: DISCORD | TWITTER | YOUTUBE | WIKI

- The Drop Bear Bytes team

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