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CraterlandsNewsCraterlands Update 0.7.1.0
In-game event

Craterlands Update 0.7.1.0

Craterlands · published 31 Oct 2025, 16:36 UTC

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Hello, got a pretty major update today. I've been spent the last week or so updating most of the tile graphics so the world has much more texture and looks more interesting. As you can see in the screenshot below the dirt, stone and bricks all have new textures.

Love the way the underground looks now!

The new wood, stone and glass textures look really nice. Can't wait to see what kind of cool looking things can be built with these!

I've also been changing a lot of sprites to match the new aesthetic better. More to come but I've added this all in the Demo v0.7.1.0. I've updated the screenshots on my page but I still have to make a new trailer so that is out of date. Still polishing some of the other areas like the desert and tundra so hopefully can show more of those soon.

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In-game event14 Sep 2026Playtesting update v0.8.1.3Hello, thanks again to everyone who has wishlisted or has been following Craterlands and special thanks to everyone who has participated in my first Alpha playtest! I've gotten a ton of great feedback from my first Alpha playtest. and have already made quite a few changes and bug fixes. Got a lot more to go through and while I can't promise I'll be able to implement everything I'll definitely t…In-game event9 Aug 2026Craterlands Update 0.8 & PlaytestHello, thanks again to everyone who has wishlisted or have been following Craterlands. Glad to announce we're officially at v0.8 Late Alpha build! This means the game is feature complete and has most of the content that will appear in the release. I've decided to create a playtest build so people can experience more of the full game rather than just what's shown in the demo. We're still not qui…In-game event4 Jun 2026Craterlands Update 0.7.6.0Howdy friends, 2026 is going by fast! Luckily the game development is really going great and we are getting closer to a ready to ship state. Most of my main work recently has been cleaning up the progression, making sure all the technology and recipe unlocks make sense and polishing the automation mechanics so the challenge and complexity increase in a logical manner. I've also made a few big i…