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TerritoryNewsTerritory – Alpha 6.48 – Railcart Turrets
Game update

Territory – Alpha 6.48 – Railcart Turrets

Territory · published 10 Oct 2024, 12:46 UTC · build 15994585

All newsPlayers around this dateRead on Steam

Added

M2 Browning and Minigun Railcart Turrets

  • Set up and resource routes with a rail track and install mobile sentry guards to defend your territory.
  • Railcart Turrets can be crafted on the weapon bench, bought from traders and very rarely found in loot.

Fixed

  • Flying AI not targeting respawned player
  • Turrets not targeting flying AI
  • A bunch of inventory icons that were the wrong size when moved
  • Returned the building plan to its former inventory size

Changed

  • You can now world move items onto the flatbed railcart and they will attach and carry your items. Note: only works on the flatbed railcart.
More from Territory

Other announcements

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Game update8 Sep 2026Territory Alpha 7 Experimental Play TestTerritory (Alpha 7) has been updated on the experimental branch. Initially there is three dedicated servers, one in Sydney, APAC one in Ohio, US and one in Frankfurt, EU. Please bare with me and be patient as i get all of this infrastructure running smoothly. there will likely be hiccups and be prepared to lose everything you've done and to start fresh. Alternatively, you can play locally on yo…In-game event25 Jun 2025Territory – Alpha 7 – Unreal Engine 5.6Changed · Upgraded project to Unreal Engine 5.6 (Latest Release) This should bring some overall performance improvements and gives me more tools to use in development. Note this will be a large download due to the new engine version. Starting the Alpha 7 run.In-game event30 Apr 2025Territory – Alpha 6.52 – New Quest SystemAdded · New Quest System that is fully multiplayer ready. · Only 2 Main Mission Quests to begin with while I work on more main mission and side quest types such as kill, collect and craft quests. · In multiplayer other players can be invited to join quests so they can be completed together. · Interested in ideas for quest types and ideas for where the story line should go.