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TerritoryNewsTerritory Alpha 7 Experimental Play Test
Game update

Territory Alpha 7 Experimental Play Test

Territory · published 8 Sep 2026, 22:49 UTC · build 25195176

All newsPlayers around this dateRead on Steam

Territory (Alpha 7) has been updated on the experimental branch. Initially there is three dedicated servers, one in Sydney, APAC one in Ohio, US and one in Frankfurt, EU. Please bare with me and be patient as i get all of this infrastructure running smoothly. there will likely be hiccups and be prepared to lose everything you've done and to start fresh. Alternatively, you can play locally on your own PVE world or Co-op but note these worlds are completely separate from the dedicated server worlds though your character profile visually will remain the same across all worlds. When providing feedback, (here, forum or discord) please include your country/region, server name and region—or solo play—game version, and what you were doing. For bugs, add reproduction steps and a screenshot or short clip where possible.

  • Performance: Stutters, freezes or FPS drops? Where, how often, and for how long? Does revisiting the area help? Include CPU, GPU, RAM, resolution and graphics settings.

  • Network responsiveness: What ping do you see? Any rubber-banding, delayed hits, slow harvesting or inventory actions? Does another regional server feel better?

  • Replication issues: Animations not visible, things some players are seeing and others are not etc

  • Server browser: Are server regions, availability, player counts and ping clear and accurate? Does refreshing detect servers coming online or going offline?

  • Joining and reconnecting: Any failed connections, long loading screens or errors? Can you reconnect after disconnecting or after a server update?

  • World loading: Missing terrain, floating objects, invisible collision, falling through the ground or objects appearing late?

  • Saving: On returning to the same server or solo world, are your inventory, equipment, position, storage and buildings correct? Any lost or duplicated items?

  • Early-game balance: Can you find enough resources? Are plant fiber bushes easy to spot and gather? Do cloth, rope, duct tape and basic tools feel reasonably priced for crafting?

  • Harvesting: Do prompts, interaction range, tool hits, rewards and visible depletion work reliably?

  • Weapons and tools: Any problems equipping, switching, aiming, attacking or reloading? Do hits and damage feel consistent?

  • Character presentation: Floating tools, incorrect grips, clipping or broken animations in first person, third person or the menu character?

  • Building: Does placement, rotation, snapping, repair and material consumption work? Do structures survive reconnecting?

  • Survival and death: Do hunger, thirst, bleeding, healing and drowning feel fair? Do death, respawning and recovering belongings work correctly?

  • AI: Any stuck enemies, strange detection or chasing, unfair attacks or delayed reactions?

  • Menus and controls: Unresponsive buttons, stuck movement, lost mouse control, unreadable text or confusing inventory, hotbar and journal behaviour?

  • Updates: Were maintenance notices clear? After updating, could you find and join your server, and was your progress intact?

  • Overall: What frustrated you most, what felt good, and what one change would most improve your next session?

Regional servers are separate worlds: compare saved progress on the same server; moving to another region should not be treated as a missing-save bug.Full change/patch list will be released when the game is released on stable branch. It is the same game at heart but has been completely reworked.

More from Territory

Other announcements

All news
In-game event25 Jun 2025Territory – Alpha 7 – Unreal Engine 5.6Changed · Upgraded project to Unreal Engine 5.6 (Latest Release) This should bring some overall performance improvements and gives me more tools to use in development. Note this will be a large download due to the new engine version. Starting the Alpha 7 run.In-game event30 Apr 2025Territory – Alpha 6.52 – New Quest SystemAdded · New Quest System that is fully multiplayer ready. · Only 2 Main Mission Quests to begin with while I work on more main mission and side quest types such as kill, collect and craft quests. · In multiplayer other players can be invited to join quests so they can be completed together. · Interested in ideas for quest types and ideas for where the story line should go.Game update26 Apr 2025Territory – Alpha 6.51.1 – Loot BalancingChanged · Randomised loose item spawn timers and increased max respawn times · Reduced global container item spawning by another 10% · Reduced chance of resource car spawns · Reduced chance of some random resource spawns · Decreased early game aggressive roaming enemy spawns some more · Added Gunpowder mixture to traders for Buy and Sell · Improved Locked Crate spawn code and set spawn chance t…