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Glory to the HeroesNewsUpdate - Patch 0.1.4
In-game event

Update - Patch 0.1.4

Glory to the Heroes · published 15 Oct 2026, 21:26 UTC · build 25970217

All newsPlayers around this dateRead on Steam

Krynky PvE and AI

  • Krynky added to PvE co-op servers

  • Added Krynky to local PvE Training

  • Improved AI navigation on Krynky (river crossing)

  • Fixed bots turning sideways or stalling while climbing riverbanks and ordinary slopes

Operations and extraction

  • Opened Operations and co-op extraction zones to both teams during the extraction phase

  • Fixed winning players losing their win bonus when extracting early through green smoke or a captured objective.

  • Added a working extraction countdown across the HUD, tactical map, and deploy screen.

  • Added clearer instructions for winners, retreating players, and the transition to match results.

Inventory and looting

  • Fixed refused loot transfers temporarily making items disappear from both inventory panels.

  • Fixed corpse stack merges targeting the player’s own ammunition.

  • Added clearer feedback when another player has already taken an item.

  • Removed false anticheat strikes from inventory requests arriving after death or extraction

  • Fixed rotated magazines appearing under Unplaced Items in the Chest Rigs

  • Fixed the RPG-26 missing from the stash character preview.

  • Corrected stored item-condition conversion and made the stash display the actual saved percentage.

Graphics and settings

  • Quality presets now select LPV for Low/Medium and software Lumen for High/Epic/Cinematic.

  • Fixed preset settings showing stale values until the page was reopened or undoing changes on Apply.

  • High now uses High shadows, restoring volumetric fog and addressing white fog inside buildings.

Characters, maps and interface

  • Fixed remote prone weapons appearing detached from the hands.

  • Added remote prone turning animation instead of rotating a frozen pose.

  • Decreased prone turning speed.

  • Fixed russian helmet identification tape using the broken material.

  • Fixed attachment settings that could leave windows and other building components misplaced.

  • Tactical map now initially opens centred on your position, with a clearer player marker. Manually adjusted map position and zoom are remembered separately for each map.

  • Larger stash: 22 base rows per faction, growing with rank to 33 at level 50;

  • Fixed repairs for fresh vendor items incorrectly saved as damaged.

  • Added kit food and drinks to Commersant purchases and Armorer issue.

  • Rank-based vendor restocking: 60 / 50 / 40 / 30 minutes, with shorter Armorer issue cooldowns.

Performance

  • Improved performance of both AI and player characters by moving animation calculations out of the game thread

More from Glory to the Heroes

Other announcements

All news
Game update19 Oct 2026Hotfix - Patch 0.1.55Bots and Krynky · Updated Krynky bot navigation and cover routes to match the current trenches, including the Alpha area. · Suppressed bots can return fire after settling prone. They stay prone and can engage a visible enemy or fire toward the last firing position. Inventory and looting · Fixed Ctrl+Click looting sending items to a different container or cell from the one shown. · Fixed quick t…In-game event18 Oct 2026Update - Patch 0.1.5UI, Menus and Loot · Replaced main menu and gameplay screens with the new authored style, with improved UX, readability, and identity, including Inventory, Stash, Vendors, Personal Record, Looting menu, inspection widgets, travel screens, and more · Reworked Main Menu (Home) screen UI · Fixed Ctrl+Click taking looting rejection · "Handover" of items in some non-narrative Combat Orders now accep…In-game event14 Oct 2026Update - Patch 0.1.3PID armbands and helmet tapes · Replaced synthetic armband meshes with new authored ones, fixing the armbands clipping with clothing for easier PID · Added helmet tapes with a dedicated helmet-tape equipment slot as an additional PID marker Character quality and performance · Fixed issue with inconsistent LODs selection for AI / Player character and gear affecting GPU performance in populated m…