Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Glory to the HeroesNewsUpdate - Patch 0.1.3
In-game event

Update - Patch 0.1.3

Glory to the Heroes · published 14 Oct 2026, 07:17 UTC · build 25925991

All newsPlayers around this dateRead on Steam

PID armbands and helmet tapes

  • Replaced synthetic armband meshes with new authored ones, fixing the armbands clipping with clothing for easier PID

  • Added helmet tapes with a dedicated helmet-tape equipment slot as an additional PID marker

Character quality and performance

  • Fixed issue with inconsistent LODs selection for AI / Player character and gear affecting GPU performance in populated matches

  • Added cached virtual shadows for settled corpses

  • Improved performance of visible character animations

  • Improved GPU performance of the guns meshes and attachments, lowered VRAM consumption

  • Made Lumen mesh-SDF tracing follow graphics presets: enabled at Epic/Cinematic and disabled from High down, with existing-save migration and an explanatory setting hint.

Workbench and item previews

  • Fixed issue with bugged coarse meshes of attachments or weapons displaying in the workbench or in the item preview

  • Improved speed of weapon builds loading and displaying

  • Fixed overdark / bad lighting in the workbench and item preview

Main-menu stash character and faction selection

  • Added a live 3D character to the stash kit panel, wearing the actual custom kit.

  • Added a 3D / 2D stash character selection setting.

  • Removed the old stash and Workbench UA/RU switches in favor of the new one in the header.

  • An active Workbench assembly retains its faction until completion.

Audio, voice, and radios

  • Updated close-range firing sounds for AK-74 and 5.45 AK family.

  • Fixed radio power changes reverting to OFF on the owning client.

  • Re-enabled radio issue on first deployment.

  • Restricted persisted radio state to power, preventing old match tuning and player identities from carrying into later matches.

  • Optimized radio and proximity voice performance

  • Default comms mode preserved for Proximity chat; Radio comms switch on ",". Added control hints. Losing or switching off the radio returns field voice to Proximity automatically.

Movement, weapons and death

  • Fixed vaulting or mantling into blocked space, such as a table under a low ceiling, leaving the character floating or spinning.

  • Fixed bare-handed weapon pickups switching the empty arms into a weapon-ready pose before the draw animation.

  • Hardened that pickup transition against dropping, storing, or losing the weapon

  • Fixed left-hand shaking after pickups and hand actions.

  • Fixed M72 and RPG-26 becoming vertical while crawling prone.

  • Added dedicated bare-hand and knife prone idle, directional crawl, enter and exit animations.

  • Headshots now open KIA immediately, without waiting through the first-person death fall

  • Bots now appear on KIA as faction-appropriate Name "Callsign" Surname, instead of GTTH_AI_Controller….

  • Blocked weapon-slot changes while aiming down sights

  • Fixed leaving a vehicle during focus zoom preserving the zoomed FOV as the normal FOV

Controls and settings

  • Rebinding onto an occupied key now moves the key off the previous action.

  • Removed duplicate crouch handlers and put crouch into the input context the character actually uses.

  • Vehicle throttle, brake, steering, and reload now follow rebound controls.

  • Added a rebindable vehicle parking-brake action.

  • Magazine inspection now follows its rebindable action.

  • Hip-pose switching now has a rebindable action.

  • Added Toggle / Hold ADS selection. In Hold mode, holding the aim button controls ADS; tapping it toggles focus zoom.

  • Updated HUD hints and settings help for the new actions and aim modes.

  • Added independent normal ADS mouse sensitivity for iron sights and non-magnified sights.

  • Blocked mouse-wheel ready-pose changes during ADS. Alt + Wheel scope magnification remains available.

Inventory, stash and medical

  • Added an over-capacity stash warning and explicit rejection of additions.

  • Fixed stash magazine loading taking ammunition from a different stack, making the dragged stack appear to refill.

  • Added withdrawal/equip support for filled objective-stash containers.

  • Added loading and unloading of magazines that remain inside the objective stash.

  • Added partial magazine unloading through Unload amount.

  • Added stack splitting within stash grids.

  • Extended the teamkiller loot block to deaths from bleed-out, fracture, and thermal damage after friendly damage.

  • Added reusable medical charges:

    • CMS: 3 uses.

    • AI-2: 5 uses.

    • Ketanol: 3 uses.

    • Painkiller jar: 4 uses.

Music and other menu changes

  • Expanded menu music to 15 full soundtrack songs

  • Added shuffle rotation of the music with dedicated widget in the main menu with mute option

Operations, extraction and local PvE

  • Fixed Operations airstrike exfils accepting only losers while winners received evacuation instructions and were then bombed.

  • Airstrike-phase exfils now accept both affected teams.

  • Local PvE training now offers starting weather from each map’s actual rotation.

  • Local PvE training - added starting time within the map’s limits

  • Local PvE training - added 15–90 minute local match length.

  • Fixed infiltration and extraction points spawning outside of the playable area

More from Glory to the Heroes

Other announcements

All news
In-game event15 Oct 2026Update - Patch 0.1.4Krynky PvE and AI · Krynky added to PvE co-op servers · Added Krynky to local PvE Training · Improved AI navigation on Krynky (river crossing) · Fixed bots turning sideways or stalling while climbing riverbanks and ordinary slopes Operations and extraction · Opened Operations and co-op extraction zones to both teams during the extraction phase · Fixed winning players losing their win bonus when…In-game event12 Oct 2026Update - Patch 0.1.25Updated "Update available" notice with more detailed info about the update · Fixed menu GPU hang resulting in a crash or absence of UI affecting players regardless of GPU · Fixed rame-gen crash loop on boot · Restructured game content for more robust chunked auto-updates · Fixed the rounds visible inside the AKM Ultimag magazines, which were scattered through it · Rebinding quickslots 4/5/6 no…In-game event11 Oct 2026Update - Patch 0.1.2Addressing performance, common bugs, QoL, and localization Performance · Player characters cost much less: 20% more CPU performance measured in full servers · More reductions in corpse costs · Fixed hitches and FPS drops when entering areas with volumetric fog · Optimized weather transition cycle on Krynky · Textures and VRAM optimization across all maps, with the most measured boost on Izium P…