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Into The InfernoNewsInto The Inferno Updated
In-game event

Into The Inferno Updated

Into The Inferno · published 19 Nov 2023, 17:52 UTC · build 12744708

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The main focus of this update is healing amount increases for all healing spells, plus various bug fixes.

  • All healer and shaman spells will now heal more damage. There are small boosts to the single-target healing spells, and a much larger boost to the group healing spells. As before, a healer's healing spells are more powerful than a shaman's.
  • The mana cost of the cure poison spell has been reduced.
  • Increased the damage amount for the harm spell.
  • Fixed an issue with not having enough spell buttons on the casting window, causing the highest-level shaman area-effect spell to be uncastable.
  • Changed how saved games load, so attempting to move while a saved game is loading should be much less likely (hopefull impossible) to cause location glitches.
  • Fixed the door direction for one of the miner quest houses in the town.
  • Fixed an issue where receiving an item when all characters have a full inventory would cause the game to crash.
  • Fixed an issue with winning the game where it would jump to the end credits too fast to read the quest completion message.
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Major update27 Aug 2026Game UpdatedFixed an issue that could cause Steam achievements to be delayed or fail to trigger. · Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. · Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. · Pure spellcasting classes now have a higher base minimum amount of mana per level up. · R…In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…