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Into The InfernoNewsGame Updated
Major update

Game Updated

Into The Inferno · published 27 Aug 2026, 17:11 UTC

All newsPlayers around this dateRead on Steam
  • Fixed an issue that could cause Steam achievements to be delayed or fail to trigger.
  • Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect.
  • Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around.
  • Pure spellcasting classes now have a higher base minimum amount of mana per level up.
  • Resting will now continue after an encounter.
  • More buffs will be shown in the full list of effects displayed on the character sheet, up to a limit of 6. If a character has more than that, only the most important will be shown.
  • Some special encounters will now be visible on the map.
  • The resolution settings dropdown will now be populated with the full list of every screen resolution available on your system rather than a specific predefined set.
  • Monster special abilities will be shown in the bestiary if they have any.
  • You can no longer attack an already-dead group of monsters using the attack keyboard shortcut. This will prevent accidentally wasting attacks.
  • Map notes can now be edited/removed once you hit the map note limit.
  • Paladins have mana based on wisdom rather than strength. Strength-based mana was set by mistake.
  • Swapped the icons for healing and mana potions because people have strong color preferences for them.
  • Many translation improvements, especially with pluralized monster names. Thank you to Mysterio for assistance with some German words.
More from Into The Inferno

Other announcements

All news
Game update25 Sep 2026Game UpdateFixes an issue where the full list of beneficial effects on a character would only show up on the character sheet if the character had at least one negative effect active. Some minor cosmetic improvements to the character sheet. Translation improvements, especially with combat-related messages.In-game event22 Jul 2026Game UpdateChanges in this update: · Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. · Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. · Added some basic animated open and close transitions to some UI windows. · Monsters will visibly shake a little in combat when they're hit.In-game event22 Jun 2026Larger InventoryCharacters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The lev…