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HALFTIME ManagerNewsHALFTIME Manager 1.0.11
Game update

HALFTIME Manager 1.0.11

HALFTIME Manager · published 15 Aug 2026, 00:11 UTC · build 24744956

All newsPlayers around this dateRead on Steam

Youth Academy

  • Training now takes 36 instead of 84 weeks (tier 1)

  • UI adjustments for better clarity.

  • "End training" now shows the consequence: the expected rating against your squad average, and the weeks that cancelling buys you back.

  • AI clubs only take on graduates who come close to their starting eleven: around 13 instead of 45 percent. Those who do not make the jump leave the club.

  • A graduate who is not taken on no longer brings in any money. The academy is a route to players, not a trading business.

Club Foundation

  • Starting funds of 8 instead of 5 million, and the squad is stronger

Sponsors

  • The main sponsor now has an industry and with it an effect: bank, brewery, logistics and thirteen more. Its benefit counts double compared to a board sponsor from the same industry. Industry and effect are shown on each of the three offer cards. The choice is therefore more than picking the biggest number.

Matchday

  • Players move more smoothly and no longer twitch about as often.

World Balance

  • Players now have a career arc: up to 23 training carries them beyond their potential, from 28 the potential is the ceiling, and from 31 it drops below. In weekly operation there was previously no ageing at all, and the oldest player in the world never reached retirement age.

  • Clubs now sign free agents from the market first before promoting a youth player.

  • The bottom line: over three seasons the world gains 5.1 instead of 7.3 rating points, and the money supply grows considerably more slowly (factor 1.37 instead of 1.49).

More from HALFTIME Manager

Other announcements

All news
In-game event9 Sep 2026HALFTIME Manager 1.2.0This one is about a question the game never asked before: why should a good player stay at your club of all places? Players make demands From strength 65 a player looks at what your club has. Nine demands, rising from the medical department to the players' lounge. Between 65 and 78 it is soft: every unmet demand costs you nine percent in wages. He still signs, just for more money. From 79 no am…In-game event5 Sep 2026HALFTIME Manager 1.1.7Almost everything here comes from your feedback Training · The readout showed only half the week : "+7.7 fitness" was the training plan, the -8 to -16 points a match costs appeared nowhere. Now the whole week is there, net. · Hard training made players fitter instead of tiring them: intensive sessions recovered 93% better than relaxed ones. · You can hand the training over to your coach, within…In-game event3 Sep 2026HALFTIME Manager 1.1.3The biggest update so far. The world is now really the world, the game speaks 28 languages, and player development has been rebuilt from the ground up. The whole football world · 53 countries become 128 , and two shipped worlds become six: next to the two European ones there is now South America, North America, Asia with Oceania, and Africa. Every country brings its own names, sponsors and club…