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HALFTIME ManagerNewsHALFTIME Manager 1.1.7
In-game event

HALFTIME Manager 1.1.7

HALFTIME Manager · published 5 Sep 2026, 11:36 UTC · build 25140098

All newsPlayers around this dateRead on Steam

Almost everything here comes from your feedback

Training

  • The readout showed only half the week: "+7.7 fitness" was the training plan, the -8 to -16 points a match costs appeared nowhere. Now the whole week is there, net.

  • Hard training made players fitter instead of tiring them: intensive sessions recovered 93% better than relaxed ones.

  • You can hand the training over to your coach, within limits. He keeps your plan and switches to recovery.

Squad and transfer market

  • Listing and loaning out now sit in the squad screen as well, not only in the transfer market.

  • Pin a player, and every card after that shows the difference to him.

  • You can keep a loanee if you actually played him. It works the other way round too.

  • Coach and coordinator can be extended early - the more time he still has for certain, the dearer it gets.

Tactics board

  • Right-click a player to open his profile, including mid-match while making a substitution.

  • The pitch drew a different line-up than the board: if you had placed your eleven yourself, you saw a keeper in midfield.

  • There is a column picker above the lists - form and morale out, market value and wage in.

Stadium expansion

  • "40 clicks for a block of 8,000 seats" - now you put every step into a build plan, see the cost and the weeks together and order once.

Balancing

  • The AI gets no bonus, it gets two tools you have as well: it rests its players in training and goes into the team talk after the final whistle. On "Pro" your edge shrinks from ten to twelve points a season down to three or four.

Everything else

  • Scorers and assists on the full-time card; the conference shows your own section with full names and crests.

  • A goalkeeper's attributes are now called reflexes and handling.

  • A failed save reports what went wrong and writes a rescue savegame.

  • Sponsor contracts now end with the season instead of in the middle of it.

  • Linux build - the game is now built natively for Linux and the Steam Deck. Please report anything that goes wrong here.

Tell me what you run into. Most of this came from you.

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