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HALFTIME ManagerNewsHALFTIME Manager – Update Notes
In-game event

HALFTIME Manager – Update Notes

HALFTIME Manager · published 14 Aug 2026, 07:19 UTC

All newsPlayers around this dateRead on Steam

🏟️ Marketing Center (new)

A brand-new facility: your own coordinator, fan programs (reach, database, loyalty), sponsor programs with industry perks, a real merchandising inventory (including the PlasticPalace wholesaler and star-rated quality tiers), plus one-off and season-long promotions. The center can be built and expanded in its own tab.

🤖 AI clubs now work weekly

Computer-controlled clubs get real behavior: their own character, coach and sponsor choices, pricing, loans and repayments, player loan deals, early contract extensions, training plans tailored to the specific opponent, and their own approach to transfer signings. Rivals' squad-building work is now visible, in every language.

⚽ Youth Academy (new)

Talents now go through three performance tests and a triage decision (including possible dismissal) before joining the squad. The pool of prospects refreshes weekly.

🏁 New season start

Three weeks of preseason and three weeks of winter break as their own screens, with a decision in every break week. Contracts now run for a full season.

🎨 Interface & accessibility

A major overhaul: a shared component system across all screens, a custom font instead of OS emoji, every dialog switched to the native <dialog> element, consistent labeling for screen readers, plus numerous visual fixes (header, gradients, title screen).

⚡ Performance

The crowd in the stadium now renders noticeably faster (about 2.5x), including new detail sliders in the settings (seat density, refresh rate, detail level).

💰 Economy

Season tickets now show revenue and demand transparently, the wage curve was reworked (tier-3 leagues now pay noticeably more), and a bug was fixed that slowly skewed the world economy over seasons.

Various smaller fixes to text, translation, and display.

More from HALFTIME Manager

Other announcements

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In-game event9 Sep 2026HALFTIME Manager 1.2.0This one is about a question the game never asked before: why should a good player stay at your club of all places? Players make demands From strength 65 a player looks at what your club has. Nine demands, rising from the medical department to the players' lounge. Between 65 and 78 it is soft: every unmet demand costs you nine percent in wages. He still signs, just for more money. From 79 no am…In-game event5 Sep 2026HALFTIME Manager 1.1.7Almost everything here comes from your feedback Training · The readout showed only half the week : "+7.7 fitness" was the training plan, the -8 to -16 points a match costs appeared nowhere. Now the whole week is there, net. · Hard training made players fitter instead of tiring them: intensive sessions recovered 93% better than relaxed ones. · You can hand the training over to your coach, within…In-game event3 Sep 2026HALFTIME Manager 1.1.3The biggest update so far. The world is now really the world, the game speaks 28 languages, and player development has been rebuilt from the ground up. The whole football world · 53 countries become 128 , and two shipped worlds become six: next to the two European ones there is now South America, North America, Asia with Oceania, and Africa. Every country brings its own names, sponsors and club…