Because of engine performance limits when too many objects are running in a single scene, I’m doing a major rework of the core mission structure. Missions will now be split into smaller sub-scenes with different objectives, which helps keep the unit count under control.
It might make large-scale battles feel a bit less epic, but I think it’ll actually be more fun overall, especially with randomized mini-missions instead of endless enemy waves. It’ll take a bit of time, but I’m aiming to roll out v1.0.7 within the next 1–2 weeks.
In 1.0.7 "H Mode" will also be getting more updates as usual. One of them is a new “player-on-the-receiving-end” scenario, where there’s no Feels Mode minigame—so you can just sit back and enjoy the scene From here on, the focus will be on expanding more H content.