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BATTLERCORE: TEAM BLAZERNewsHotfix 1.0.7.1
Game update

Hotfix 1.0.7.1

BATTLERCORE: TEAM BLAZER · published 9 Mar 2026, 02:34 UTC

All newsPlayers around this dateRead on Steam

Hotfix 1.0.7.1

After the V1.0.7 update, I received reports from players that some older save files could no longer be used.
To address this issue, a new New Game system has been added so both new and returning players can access the full content introduced in previous versions.

The New Game menu now includes selectable gameplay styles:

Hunter
The original standard gameplay mode.

Isekai Hunter
A special mode where players start with unlocked features and additional starting resources, allowing them to create EX-Class units immediately.

Bug Fixes

Fixed an issue where Mission 1C could not progress to the next area.

Improved Spa mode animation flow for smoother visual transitions.

Adjusted dodge animations for certain enemy groups that could cause units to clip into walls.

Thank you for all the feedback and bug reports.
Most importantly, thank you for playing!

More from BATTLERCORE: TEAM BLAZER

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Game update11 Mar 2026Update V1.0.7.3Update V1.0.7.3 Changes Adjusted the AI behavior of Defender-type units, allowing them to move slightly more frequently. Rebalanced the spawn behavior of enemy off-screen guided artillery. Artillery will now cease operation while the player is in Pilot Mode, preventing bombardment inside buildings. Removed fighter aircraft units from Mission 3B. Rebalanced enemy faction spawns: Black Corps unit…Major update8 Mar 2026Major Update V1.0.7Major Update V1.0.7 Added · Added 5★ Battler Maidens: Roze and Hellshooter . · Added the EX Class system . · Added a new H-scene mechanic . If a character’s Affection exceeds 200 , there is a chance during Bedroom and Bath scenes that the girls will become aware of the situation and counterattack the player . · Added the Hunter Character Stats system : Endurance / Strength / Flexibility / Intel…Community14 Feb 2026DEVLOGS: UPCOMING 1.0.7Because of engine performance limits when too many objects are running in a single scene, I’m doing a major rework of the core mission structure . Missions will now be split into smaller sub-scenes with different objectives , which helps keep the unit count under control. It might make large-scale battles feel a bit less epic, but I think it’ll actually be more fun overall , especially with ran…