
[Maintenance Notice] June 15 Server Maintenance Patch Notes
Dear Players,
We will undergo server maintenance on June 15 to adjust seasonal feature unlock schedules, implement experience optimizations, and deploy balance updates. Please plan your gaming schedule accordingly.
【Maintenance Schedule】
Scheduled Time: June 15, 17:30 - 19:00 (Asia Server Time / UTC+8)
The following feature unlock times have been moved forward temporarily to adapt to the ongoing Wipe Test (Data-Deletion Test) and will be reverted to standard schedules in the future:
Babel Tower Time: Adjusted to Day 4 (down from Day 8)
Magma King II / Core: Adjusted to Day 5 (down from Day 6)
Infinite Cube - Potency: Adjusted to Day 8 (down from Day 12)
Infinite Cube - Red Weapon Crafting/Random: Adjusted to Day 11 (down from Day 15)
Babel Tower Space: Adjusted to Day 13 (down from Day 15)
Shop $\\rightarrow$ Trending $\\rightarrow$ Conqueror Pack: Adjusted to Day 13 (down from Day 18)
Elite Swarm Wasteland: Adjusted to Day 14 (down from Day 16)
Infinite Cube - Orange Accessories/Orange Catalysts: Adjusted to Day 14 (down from Day 20)
Specialization Cooldown: The cooldown (CD) for activating, switching, or canceling a Specialization has been adjusted to 1 second (down from 3s).
Honor Level Rewards: Claiming a reward will no longer cause the UI list to snap/bounce back to your current level.
Honor Level Unlocks: Added pop-up notifications when unlocking the Gunner and Guardian classes via Honor Levels.
New Player Navigation: For players below Honor Level 20, teleportation point guides will now be added to open-world maps. Open-world stronghold indicators will now dynamically transition from translucent to solid as you get closer.
Map Exploration: Added a pulsing light effect to Map Exploration Rewards when they are available to claim.
Equipment Specializations: Stat modifiers will now explicitly display "+" and "-" signs for clarity.
Challenge Quests: The free refresh/reset cooldown has been reduced to 4 hours (down from 24 hours).
Madness Necklace: Spec 2 buff duration extended to 7 seconds (up from 2s).
Warrior's Warhammer: Base projectile adjusted to fire two shots simultaneously; base Physical Attack across all tiers has been reduced by approximately 30%.
Warrior's Warhammer: Spec 1 adjusted—Hitting an enemy now grants a 10% chance to reduce the target's Defense by 15% (formerly: hitting an enemy within 2 tiles restored HP).
Warrior's Warhammer: Spec 3 trigger condition increased to every 30 hits on enemies (up from 20).
Red Gold Warhammer: Spec 3 has removed the "Distance Modifier -50%" penalty.
Vine Bow: Spec 3 tracking projectile mechanics have been optimized for better reliability.
Fixed a bug where the Specialization Upgrade pop-up window would fail to close.
Trading Post Fixes: Resolved an anomaly with the Trading Post (corrupted transaction data has been completely cleared).
Fixed a bug where Element Boss markers remained grayed out even after refreshing/spawning.
Fixed a bug where the notification red dot in the Shop $\\rightarrow$ Trending section would not disappear.
Fixed an exploit where unlocking privileges while having unclaimed Path of Awakening rewards would result in receiving an empty mail.
Fixed a UI rendering bug where the Quest Board interface displayed incorrectly under various screen resolutions.
Fixed a bug where switching channels or logging into the game would intermittently trigger an error pop-up displaying "Error 1003".
Fixed a text inconsistency bug where "Zombie Shaun" and "Puppet Shaun" names did not match across Challenge Quests.
Fixed a bug where abnormal times were displayed for Apostle Exchange and Elite Trials.
The following content is already live on the CN Server and will be synchronized to the Global/International Servers in this update:
💎 Experience Optimizations
Honor Interface Rework: Completely redesigned the Honor Quest interface, integrating Honor Levels and Honor Quests into a unified menu.
Character Menu: You can no longer open rewards or view details via the Honor Level tab directly inside the Character panel.
⚔️ Specialization & Weapon Optimizations
Fixed a bug where certain abnormal status conditions prevented Specialization effects from triggering properly.
Vine Bow: Spec 3 projectile damage modifier has been corrected to -25% (fixed a bug where it was mistakenly applying +25%).
Royal Sword: Base projectile adjusted to fire two shots simultaneously; base Physical Attack across all tiers reduced by approximately 30%.
Swift Dual Blades: Base Physical Attack across all qualities reduced by approximately 6%.
Swift Dual Blades: Spec 1 tracking projectile distance has been extended.
Swift Dual Blades: Spec 2 adjusted to fire delayed double projectiles; damage modifier adjusted to +10% (down from +20%).
Ancestral Cloak: Main attribute adjusted to Summoned Physical Damage (formerly Summoned Magical Damage).
Ancestral Cloak: Fixed a bug where Spec 4's Physical Damage scaling based on item quality failed to take effect.
Nature Staff: Spec 2 trigger condition adjusted to 12 hits (up from 10); healing effect adjusted to 15% (down from 18%), and duration extended to 5 seconds (up from 3s).
Nature Staff: Spec 3 adjusted to fire double projectiles; residual projectile damage adjusted to 30% Weapon Damage (down from 65%).
Agile Staff: Officially implemented the adjustment where Spec 1 & 3 trigger conditions are reduced to 10 Basic Attacks (down from 15).
War Staff: Officially implemented the adjustment where Spec 2 & 3 trigger conditions are reduced to 10 Basic Attacks (down from 15).
Plague Staff: Fixed a bug where monsters took no damage when stepping into the toxic puddle of Spec 1.
Plague Staff: Spec 2 adjusted to apply [Corrosion], reducing the target's Pure Defense by 20% (formerly applied [Sunder Armor] to reduce Defense by 10%).
Plague Staff: Fixed a bug where the Poisoning debuff from Spec 3 failed to trigger.
Mercenary Leather Armor: Fixed a bug where Spec 2's trigger condition (requiring movement status) would fail to register.