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Toaster ArenaNewsVersion 0.32.34
Major update

Version 0.32.34

Toaster Arena · published 12 Jun 2026, 17:12 UTC

All newsPlayers around this dateRead on Steam

Welcome back toasters!


Introducing the Ravager


https://youtu.be/a4BBIB715tM?si=SjsXRyBW5vYGjn0C

Additions

  • Carbine weapon model update.
  • Added skins for the Carbine.
  • Added Caution Boomstick weapon skin.
  • Added Caution Rocket Launcher weapon skin.
  • Added Caution R901 weapon skin.
  • Added map screenshot previews for all vanilla maps.
  • Voting console will now show screenshots for builder maps if they are installed on the computer.
  • Added Patreon Tier 2 Pirate cosmetic skin for award weapon.
  • Added Diamond skin for award weapon.
  • Added Golden chance weapon skin for carbine.
  • Added Ravager Vehicle.
  • Added Stomper Codex Entry.
  • Added Strider Codex Entry.
  • Added Ravager Codex Entry.
  • Added Noise Fur Patter material.
  • Added Gradient Fur Pattern material.
  • Added Anomaly visor material.
  • Added Cape Backpack.
  • Added Rubber Duck Fish.
  • Added Mr. Bones Fish.
  • Added Spicy Chips Fish.
  • Added Royal Grandma Fish.
  • Added Humuhumunukunukuapuaa Fish.
  • Added eyebrow expressions to the default skull.
  • Added eyebrow expressions to the assassin skull.
  • Added racer version for Strider Hoverbike.
  • Added racer version for scout car.

Changes - Builder

  • Object selector menu can now load object lists faster.

Changes

  • Minor CPU optimizations regarding large single player AI counts.
  • Reduced battleships health and shields for warships mode.
  • Removed flares from battleship on warships mode.
  • Rendering optimizations to SP Pirate Scout AI character.
  • Balance pass towards cone launcher.
  • Optimized rendering on single player enemy characters.
  • Weapon info will now display fire rate as bullets per second.
  • Reduced over-shield effect from 250 to 150
  • Over-shield power-up will no longer stack permanently.
  • Updated antlers cosmetic hat horn model.
  • Tweaks to jump pack attenuation.
  • Ripper now uses proper damage falloff instead of reverse damage falloff.
  • Ripper now does less damage over longer distances.
  • Increased revolver damage from 40 to 45.
  • Barricades don't count as score or kills if destroyed.
  • Mines don't count as score or kills if destroyed.
  • Updated King of the hill zone location across all MP maps.
  • Updated Crimson rifle icon.
  • Updated Spade skull material.
  • Updated Skull mouth movement to be more expressive.
  • UI Input navigation fixes and additions ( By Unselles).
  • Uploading a builder map that uses overwrite modes will now be uploaded with the proper tags (Ex. Uploading a Warships map will now have the warships tag).
  • Game will now generate Log Files as it runs, this is very useful for detecting things that can crash the game.

Bug fixes

  • Fixed typos on builder template map selection.
  • Fixed typo on UI audio slider.
  • Fixed Raven NPC not having a ragdoll when dying.
  • Fixed a K/D of zero showing if a player had no deaths after a match.
  • Fixed jump pack not rendering properly in first person if leg rendering was disabled.
  • Fixed Health Kits not working.
  • Fixed Ammo Kits not working.
  • Fixed jump pack burst sounds not playing while performing a wall jump and a vertical wall jump.
  • Fixed Dallas sentry having missing Hitboxes.
  • Fixed emote menu not having the ability to close by keyboard shortcuts.
  • Dying while driving no longer soft locks the player.
  • Fixed bug that would cause players to soft lock if their characters hits their head while driving a bike.
  • Fixed exploits that would cause weapons to not cap maximum ammo after switching loadouts.
  • Fixed RC cars soft locking players.
  • Fixed Player customization removing player armors if the values weren't changed as the menu closed.
  • Fixed AI spawnner removing player armors if the values weren't changed as the menu closed.
  • Fixed Ragdoll spawnner removing player armors if the values weren't changed as the menu closed.
  • Fixed buildable UI health being constantly on red.
  • Fixed shader rendering issues with water.
  • Fixed AVA not walking at lobby.
  • Fixed Tycoon monster achievement not granting if the player purchased everything at the depot.
  • Fixed akimbo weapons not updating materials after selecting skins while the loadout editor is open.
  • Fixed bug that would cause vehicles to invalidate weapons if the player entered them twice.
  • Fixed builder invisible wall object spawning a navigation volume instead of the invisible wall.
  • Fixed Skull material selection not working.
  • Fixed Rookie tail not not assigning materials properly.
  • Fixed interaction prompt remaining visible when a client enters a vehicle.
  • Fixed land mines not damaging vehicles.
  • Fixed bug with rocket launcher having it’s shooting sound interrupted if the player quickly released the fire weapon button after shooting the weapon once.
  • Fixed Weapons not playing sounds for clients when shooting from NPC or remote characters.
  • Fixed Fishing rod achievement not accounting for luck upgrade tiers.
  • Fixed Jump Pack Thruster color for loop effects.
  • Fixed King of the hill zone not allowing vehicles to be entered.
  • Fixed bug with hit scan vehicle weapons having broken tracers.
  • Fixed unarmed vehicles having floating weapons when being driven by a player.
  • Fixed characters teleporting to their previous location if they got thrown after being grabbed as body shield.
  • Fixed Character surrender not playing animations and forcing character ragdoll.

Removals

  • Removed Vampire weapon (Due to problematic balancing and networking issues).
  • Removed Blur Scope effects from weapons due to performance issues caused by rendering and crashes.

Our patrons


Evey single ounce of support helps this project move forwards.patreon.com/ToasterArena

Join the discord

https://discord.com/invite/tejqXqg894

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