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Toaster ArenaNewsContent Update - 0.35.27
In-game event

Content Update - 0.35.27

Toaster Arena · published 30 Aug 2026, 18:35 UTC

All newsPlayers around this dateRead on Steam

Additions

  • Added Fuse box interactable button object.
  • Added New Ad screens.
  • Added Clearbeer consumable.
  • Added new intro animation.
  • Added store button to main menu (opens steam store).
  • Added Exploder zombie to horde mode.
  • Added 2 creature entries to the codex.
  • Added Hybrid material to all beach party chests.
  • Added Bronkles consumable food item.
  • Added Classes to horde mode.
  • Added Synthetic Hips Skirt item (made free due to tech issues).
  • WIP art pass for cardinal map.
  • Added IK effects to character legs when idle and moving.

Additions - Paid Cosmetics

  • Added synthetic hips cosmetic.
  • Added synthetic hips experiment cosmetic.
  • Added non Belted beach party chest cosmetic.
  • Added synthetic beach party short pants cosmetic.

Changes - Builder

  • Added replace weapon property to weapon buyable object.
  • Overhauled how optimized objects de-load during map initialization. (fixes map deconstruction as game runs).

Changes

  • Reduced rocket launcher splash damage radius.
  • Play dead action no longer triggers while performing a first person animation.
  • Updated Cardinal Horde mode map.
  • Removed shields from skimmer vehicle.
  • Updated Piercer Tank.
  • Updated Battlefield map.
  • Updated Ravine map.
  • Updated character crouch idle pose.
  • Hover vehicles now behave different if they are inside a Zero G volume.
  • Skimmer no longer flies upwards while inside Zero G volume.
  • Updated player TP camera offsets.
  • Overhauled player kill camera.
  • Major CPU optimizations.
  • Increased AT sniper damage.
  • AT sniper now shoots projectiles instead of hit-scan.
  • Increased Carbine base damage.
  • Carbine now shoots projectiles instead of hit-scan.
  • Increased Carbine fire rate.
  • Increased Carbine reload speed.
  • Major rebalance for Huker weapon.
  • Major rebalance for green apple weapon.
  • Major rebalance for R901 weapon.
  • Major rebalance for akimbo huker weapon.
  • Major rebalance for akimbo DKAR weapon.
  • Major rebalance for akimbo AMP9 weapon.
  • Major rebalance for akimbo Ripper weapon.
  • Major rebalance for akimbo Cone Launcher weapon.
  • Major rebalance for akimbo Rocket Launcher weapon.
  • Major rebalance for akimbo Plasma Rifle weapon.
  • Major rebalance for akimbo Crimson Rifle weapon.
  • Major rebalance for akimbo Heartless Rose weapon.
  • Major rebalance for akimbo MX Vulcan weapon.
  • Normal arena game modes will now use the single player movement, Does not apply for arena.
  • Melee weapon stuns no longer ragdolls characters.
  • Machinima game mode now allows for vehicle usage.
  • Tweaks to AI flying code.
  • Tweaked vertical wall climb parkour movement to work with angular walls.
  • Team outlines now change colors depending on health.
  • Some model files got organized, builder maps may have broken models, apologies.

Changes - Horde

  • Zombie health and damage systems have been updated to accommodate for integer overflow errors and should now accommodate for larger rounds.
  • Zombies will start building up damage resistance after wave 15.
  • Reduced horde mode zombie power ups drop chance from 6% to 1%.
  • Wall buyables now allow players to buy same weapon categories.
  • Players will get 1000 points at the start of the mode instead of starting with 0.
  • Increased max active zombie count from 32 to 48.
  • Added more tiers for tank perk.
  • Added Explosive resistance perk.
  • Fixed issues with melee weapons not regenerating stamina.
  • Added one more tier for fast hands perk.
  • Player score is now displayed at the scoreboard.
  • Getting downed will now remove a random perk instead of all of them.
  • Players get a protection bonus for a few seconds after getting revived.

Bug fixes

  • Fixed builder point light being super bright on old builder maps.
  • Fixes to how weapon magazine info is shown on the player hud.
  • Fixed broken interaction animations caused by buying the same perk multiple times.
  • Fixed corruption horde mode bug where zombies could bypass the last stand mechanic and instantly kill players.
  • Fixed issues with self revive horde perk not working properly on clients.
  • Fixed a soft lock with the battery socket interactive object if the player interacted with it while Do Once was enabled and they didn't have a battery.
  • Explosive weapons will no longer kill the player if they hit themselves while Instant Kill is active.
  • Fixed Hit Registration issues caused by having M&K Magnetism mutator enabled.
  • Network ping values have been fixed and display properly.
  • Fixed matriatch zombie resetting ally zombie health to low values.
  • Fixed speedrun modes uploading ghost date if the player went out of bounds instead of finishing the run.
  • Fixed single player enemies not rotating properly.
  • Fixed first person legs not being fully centered around the camera.
  • Fixed Zero G volume affecting weapon projectiles.
  • Fixed Zero G volumes not letting players enter vehicles that are inside of it.
  • Fixed Zero G volume affecting how vehicle weapons work.
  • Fixed character death sounds not playing.
  • Fixed bug that allowed players to select invalid materials on armor pieces.
  • Fixed automatic sprint not working for single player movement.
  • Fixed loadout menu enabling mouse input.
  • Fixed grenade weapon break player wrists.
  • Fixed horde mode perk machines not working with late joiners.
  • Fixed CAWU arms having material issues under lower LOD’s.
  • Fixed co-op maps not starting when voted from the console.
  • Fixed builder scriptable camera object not working.

Removals

  • Skeletal budget system now works as intended, however it will make the characters look choppy when moving, to fix this go to graphics > Skeletal animation budget and set it to X2 or higher.

    Removals

    • Removed M&K Magnetism mutator.

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