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Casualties: UnknownNewsCasualties: Unknown v6.0 Patch Notes
Game update

Casualties: Unknown v6.0 Patch Notes

Casualties: Unknown · published 20 Apr 2026, 14:03 UTC

All newsPlayers around this dateRead on Steam

ADDITIONS

- Entirely reworked and expanded cardiovascular simulation, with many more variables and possible effects. This changes almost everything related to your body.

  - 2 types of defribrillators

  - 4 new medicine types, with 3 new drug items

  - Auto-pump rework

- Reworked tutorial with multiple new courses and a simple sandbox

- New liquids and drug items related to the heart

- Added more sounds to some of the plushies

- Elder thornback now has new effects on the player

- Venom

- New visual for severe rad-sickness

- Some new visual commands

- New miserable moodle

- New moodles for each bleed severity

- Ionized layer modifier now spawns some antirad around the layer

- Added beta text at the top of the screen

- You can see what recipes a given item is used in again

- You can wipe yourself with the rag

- Prompt to do the tutorial first

- Certain containers now have category limits

- New descriptions for some critical moodles

CHANGES

- Turrets take longer to shoot you when offscreen

- Reworked the health chip panel to accomodate for the new info

- Blood volume affects mood less

- Sound cannons are less loud and instead mute the game volume, also more impactful on blocked shots

- Lowered water push force

- Infections are now visible on unchipped

- Wood sandals are cheaper to make

- Happiness now moves to zero faster and does so below -50

- Refined some stat descriptions in the health panel

- Buffed the liquid centrifuge

- Low mood effects happen a bit later

- Self harm happens less often

- Weight loss is ever so slightly slower

- Procoagulant makes your blood more viscous

- Injecting miscellaneous liquids now decreases blood viscosity slightly

- Changed combat pen mix

- Balanced the INT requirement of a bunch of items

- Eating with a non-functional jaw now causes a lot less pain and instead makes food 25% less effective

- You can overdose on anti-rad now

- Antidepressant overdose is less serious now

- Made the sprites for a couple of traps more visible

- Brain damage control reverse now has an indicator for when it happens, via flipping your screen horizontally to match the movement

- Moved dominant hand switch to the health panel

- No-clip now resets across scenes

- Slightly nerfed glass shards

- Reworked the container view

- Liquid drain speed is now determined by bottle size

- Internal bleed moodle changes depending on severity

- Opening a container in the trader menu closes the trader menu

- Spawning an item on the player makes it get auto-picked up now

- The jetpack now works when wet, although unreliably. It also acts as a small container

- Made earthquakes a little rarer

- Buffed medkit and belt

- Buffed crystal shards

- Reduced bundle of wires weight

- The watch comments on fibrillation now

- Gave most mp3 player music correct names

FIXES

- Blood volume >5L no longer affects mood

- Fixed items not carrying over layers if save and quitting while unconscious

- Fixed meat quality on some items

- Auto-zoom goggles don't drain when not worn

- Battery charger batteries should be lined up correctly

- Last stand carries over when saving and quitting

- Tentacle plants actually pause when the game is paused

- Stepping into glass with amputated feet actually works now

- You cant place blocks over other blocks

- Some liquids no longer cool you down an unintended amount

- "atleast"

- Traders no longer move when dead

- Containers should be more resilient to rounding errors

- Main menu fade in no longer affected by timescale

- Heal command now stops all timed durations

- Horrified effect should appear correctly now

- Getting shot while ragdolled shouldn't annihilate you anymore

- Dynamite can't be infinitely stalled anymore

- Batteries in recharge stations shouldn't go invisible anymore

- Spiders no longer bite other spiders

- Liquid pouch weight scales with its condition

- Elders shouldnt be stuck at their spawnpoint anymore

- Talker text shouldnt skip when lagging/alt tabbed

- Moodles no longer rotate with the camera

- Fixed agony not affecting happiness

- Incorrect backpack sound playing under some circumstances

- You cant use the sleeping bag multiple times at once anymore

- You can no longer exercise while climbing

- Batteries now keep their favourited tag when being put into a battery-containing item

- Antibiotics wear off normally now

- Trader/Health UI should work a little better on near square screen ratios (i dont know why you'd play the game on a 4:3 or worse but i digress)

- Energized time displays correctly now

- Random position is fixed

- You cant see way too far on weird screen resolutions anymore

- Multiple tiny bugfixes that i forgot about

REMOVALS

- Auto-auto-pump, since it's mostly rendered obsolete now

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