
ADDITIONS
- The two advanced courses are now locked behind layer requirements, reach layer 2 for First Aid, reach layer 3 for Crafting (so new players dont spend an hour straight on tutorials - it's meant to be a knowledge fill after you already felt out the basics)
- You can skip through the first part of the First Aid Course by barking
- E-PDAs give 50 INT experience when read for the first time
- "nukeplayerprefs" command
- Crafting tutorial now mentions how to see what recipes an item can be used in
CHANGES
- Blood pressure moodles no longer show up when in cardiac arrest
- Anti-rad now shows the overdose moodle when overdosing
- Fibrillation now rises quickly only at above 280bpm, and only 4x faster instead of 5x
- Amiodarone now decreases fibrillation faster
- Amputation hurts a bit less
- Changed the stroke chance at hypertensive crisis from 5%/s to 2%/s
- Sepsis affects blood pressure a lot less
- Browncaps are even less likely to cause you harm now
- Blueprints now give 30 INT experience
- You can no longer infinitely eat the nutrient bar in the basics course
FIXES
- Defibrillators no longer always fix asystole
- You can no longer softlock yourself by ripping up the bags in the basics course
- Opioids actually cause vasodilation now
- "Yrp", "catastrophy"
- Trying to wear an item over something you cant recognize now shows the appropriate name instead of "unknownobject"
- Your arm during the bandage minigame shouldn't oscillate around the limb anymore
- You shouldnt be able to break the tutorial escape sequence via blowing the turrets up anymore