Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Armored Brigade IINewsDev Diary #7 - Air Assault
Community

Dev Diary #7 - Air Assault

Armored Brigade II · published 15 Nov 2024, 16:47 UTC

All newsPlayers around this dateRead on Steam

Greetings Commanders!

As promised in the last DevDiary, we are diving into a new and exciting layer of tactical depth in Armored Brigade II: air assault operations. According to modern U.S. Army doctrine, an air assault is “... a vertical envelopment conducted to gain a positional advantage, envelop, or turn enemy forces that may or may not be in a position to oppose the operation.” However, the concept of vertical envelopment is far from new.

Over two hundred years ago, Napoleon considered attacking Britain by crossing the English Channel with 2,500 hot air balloons. During the Cold War, air assault operations finally became viable as helicopter technology advanced, and armies quickly recognized their tactical potential to insert troops and reposition units swiftly in otherwise inaccessible areas.

In various conflicts—from the thick jungles of Vietnam to the vast deserts of Algeria and the Middle East, and the rugged mountains of Afghanistan—terrain has often limited the manoeuvrability of ground forces. However, these challenges did not halt successful combat operations when commanders could leverage air assault and mobility capabilities. Adding helicopter-borne troop insertions to the game allows players to experience this vital aspect of modern warfare, bringing exciting possibilities to the digital battlefield.

The Realism and Complexity of Air Assault Operations

In military terms, preparing for an air assault mission is far from a spontaneous decision—it requires extensive logistical and tactical planning, often stretching over a 72-hour window. Troops must be prepared, routes and landing zones established, and aircraft readied. Except in rare cases, only units at the division or brigade level have the resources and coordination necessary to conduct effective air assault operations, and even then, only under specific conditions.

Helicopter-borne missions are complex, not only from a logistical perspective but also in terms of their vulnerability to anti-air defences. This is why air assault was never implemented in the original game; the extreme vulnerability and complexity of air operations do not align well with the dynamic nature of the battle generator. The last thing you want is for your troops to fly over a random Gepard or Shilka battery or landing on top of an enemy armoured battalion. As recently as two years ago, we have seen how little it takes for a contested air assault to go awry.

Because of these practical and realism-related constraints, air assault missions in Armored Brigade II are implemented as scripted events, making them available only in pre-designed scenarios. By taking this approach, we were able to maintain the realism that defines Armored Brigade while successfully introducing this new feature. It allows for a smooth integration of air assaults into the flow of battle, preserving the core tactical experience without overwhelming players with too many simultaneous tasks.

Air Assault in Action: What to Expect

In game terms, air assault units function similarly to off-map reinforcements. Instead of instantly appearing on the map, these units can be deployed when certain conditions are met. Scenario designers must purchase the necessary number of transport flights, assign them to the designated ground units, and specify the conditions for their appearance—determining the timing and landing locations as needed.

For example, this could be triggered by a timer or when a player actively chooses to deploy them. This ensures that air assaults retain their high-stakes nature, reflecting the coordination and complexity of actual military operations. Once deployed, transported units arrive in a carefully choreographed fashion. These reinforcements are designed to supplement your front-line troops, bolster defences, or even mount counterattacks as the tide of battle shifts..

Due to helicopter transport load restrictions, air assault forces typically consist of dedicated light infantry. However, certain armoured fighting vehicles, such as the Soviet BMD-1 or ASU-85, are compact enough to be transported by heavy-lift helicopters, enabling assault forces to combine air mobility with a degree of mechanised ground support. Helicopters themselves play a key role in air assault missions, and scenario designers will have plenty of options here: from the nimble UH-1D to the massive Mi-6, as well as newcomers like the Wessex, Chinook, and Sea Stallion.

The Future of Air Assault in Armored Brigade

As with many features in Armored Brigade II, this is just the beginning. The addition of air assault missions introduces a new level of tactical depth, allowing players to engage with the complexities of high-stakes, helicopter-borne operations. This feature also opens up exciting possibilities for future updates and scenarios. We are continuously refining our approach to ensure players experience the full scope of modern military tactics, and we look forward to building on this foundation with further enhancements to helicopter and air support operations.

We hope you will enjoy these new tactical options when Armored Brigade II releases on Steam early 2025, and we look forward to your feedback as you put them into action on the battlefield. Thank you for your continued support and enthusiasm. Stay tuned for more updates, and as always, happy commanding!

More from Armored Brigade II

Other announcements

All news
Community8 Sep 2026Home of Wargamers 2026 is almost hereHome of Wargamers 2026 is almost here. Our yearly live showcase, streamed on Twitch and YouTube, returns on September 30th with fresh announcements, updates and a look behind the scenes at what's coming from Matrix Games. This edition brings together longtime fan favorites and brand new projects. Developers and producers will step up to walk you through what they've been building, share preview…Community13 Jul 2026Changelog 1.609As we teased in last week's Dev Diary , Update 1.609 is now available, bringing the "Comrades in Arms" free campaign, new AI stances, and much more. v1.609 · Fix: The vehicle stop animation caused them to slide sideways when turning. · Fix: The origin point of the Polish AT soldier model was wrong, causing it to sink into the ground. · Fix: The WP-8's muzzle flash did not work. · \ Added the 'C…Community7 Jul 2026Dev Diary #11 - Comrades in ArmsGreetings, Commanders! With Update 1.609, we continue expanding the battlefield experience in Armored Brigade II with new content and gameplay features. This update will introduce our fifth scripted campaign, “Comrades in Arms,” consisting of eight highly diverse missions told from the perspective of the Warsaw Pact underdogs: East Germany and Poland. The new campaign is largely based on German…