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Armored Brigade IINewsChangelog 1.609
Community

Changelog 1.609

Armored Brigade II · published 13 Jul 2026, 14:49 UTC

All newsPlayers around this dateRead on Steam

As we teased in last week's Dev Diary, Update 1.609 is now available, bringing the "Comrades in Arms" free campaign, new AI stances, and much more.

v1.609

  • Fix: The vehicle stop animation caused them to slide sideways when turning.

  • Fix: The origin point of the Polish AT soldier model was wrong, causing it to sink into the ground.

  • Fix: The WP-8's muzzle flash did not work.

  • [campaigns] Added the 'Comrades in Arms' linear campaign.

  • [database] Added amphibious capability trait to suitable vehicles (i.e, BTR, SKOTs, BMPs etc.).

  • [database] Fixed Polish T-55A ammunition.

  • [database] Added correct Polish UAZ-469 texture.

  • [engine] Aggressive stance + Contact: Only the element that identifies the threat will halt, while the rest of the formation continues operating.

  • [engine] Defensive stance + Contact: Units will attempt to break enemy observation by reversing out of sight, similar to Scout behavior.

  • [engine] Aggressive stance + Scout: Emphasizes reconnaissance in-force, avoiding smoke deployment and reversing movements.

  • [engine] Implement scripting of artillery fire missions and TRPs.

  • [sounds] Added Rh 202 sound effect variants (short, long and twin) and adjusted tracer delay accordingly.

  • [sounds] Added M47 Dragon sound effect. * [sounds] Improved vehicle sound for propeller aircraft.

  • [sounds] Small various improvements and fixes to various audio files.

  • [sounds] Improved off-map artillery/rocket fire mission sounds.

  • [sounds] Improved infantry grunts and shouting with new recordings.

  • [sounds] Locked Infantry volume slider now controls shouting and casualty volume.

  • [sounds] Revised UI sounds: Event Reports and WEGO round end.

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