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Sightline PlaytestNewsGoing Down
Game update

Going Down

Sightline Playtest · published 29 Sep 2026, 12:20 UTC

All newsPlayers around this dateRead on Steam

Floors
- A raid now has three floors, and you start on floor 1.
- Stairs connect two floors and go both ways.
- A chute takes you one floor down. You cannot come back up the same way.
- You can extract on floor 1 only.
- Each deeper floor is smaller and has stronger enemies. They have more health and hit harder.
- Deeper enemies have a different color: green on floor 2 and dark red on floor 3.
- Deeper floors drop better guns. Only floor 3 drops legendary guns.
- Enemies do not start near the stairs or the places where you land from a chute.
- Enemies do not use stairs. Take the stairs to lose a chase.

Maps
- All three floors get a new layout every raid.
- Floor 1 is a set of hubs with roads between them and open land around them.
- Floors 2 and 3 are bunkers with rock walls.

Intel and radar
- A radar in the top left replaces the old exit markers.
- The radar shows the exits and the objective that your notes told you about.
- It also shows each stair and chute after you see it.
- A line on the radar shows the path that you walked in this raid.
- Notes stay with you for the whole raid, on every floor.
- Below floor 1, the HUD shows how many exits you know.

Weapons
- A gun that you pick up goes into a slot of the same type.
- A secondary gun does not replace a primary gun. A gun does not replace your fists.
- Before you pick up a gun, a prompt tells you which slot it goes into and which gun you drop.

Other
- The camera follows the mouse twice as fast.
- New raids start faster on the server.

More from Sightline Playtest

Other announcements

All news
Game update17 Oct 2026Second WindGhosts and shrines - Lose your last red heart and you become a ghost instead of dying. Enemies ignore you and nothing can hurt you. - Your lifetime drains five times faster as a ghost, and that time doesn't come back. - Ghosts drift slowly, float over pits and through doors, and can still use stairs and other ways between floors. - A squadmate can revive you by holding F for 3 seconds. It costs…Game update14 Oct 2026Borrowed TimeNew - Guns are summoned, not carried. Press 1 or 2 to summon a gun and pay for it with your lifetime. It comes with spare mags, and there's no ammo to find. R reloads. - Your own lifetime. Everyone has a 15:00 clock that drains faster on deeper floors. Enemies drop time pickups, and you can hold F to lend time to a squadmate. - Hearts. Health is now red hearts plus blue armor hearts. Squadmates…Game update7 Oct 2026Knock KnockNew - Rooms now have doors. Walk into a door to swing it open. Enemies on the other side get knocked down. - Some doors slide. Press F to open or close a sliding door. Enemies cannot open these, so a sliding door holds a pack back. - The breach has four new rooms: Gauge Room and Sump on floor 2, Charnel and Reliquary on floor 3. Changes - Floors 2 and 3 are rebuilt with fewer rooms, and each ro…