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A Wizard-Chess Tournament PlaytestNewsNew effects, chess set and Bug Fixes
Game update

New effects, chess set and Bug Fixes

A Wizard-Chess Tournament Playtest · published 27 Sep 2026, 09:55 UTC

All newsPlayers around this dateRead on Steam

What's new since the last playtest

- All-new spell effects. Every spell has been redrawn, and lasting buffs and debuffs now
show on the piece itself, animating in, looping while active, and fading out when they end.
- New Jewel chess set. Gold and silver with gems. Pixel art set is now the
default set.

Bug fixes

- Stat chips no longer overlap on the far ranks.
- The pause menu now covers the tutorial, and the controller can no longer advance the
tutorial behind it.
- Fixed a problem when choosing End Match at the very start of the tutorial.
- Clicking just off the edge of the board no longer selects an edge square.
- In windowed mode the game window now fits your screen instead of overflowing it.
- Square effects now sit properly on their square on the far ranks.
- Caltrops and Cursed Ground no longer swap their art after a reconnect.
- Forge squares no longer play a spike-trap blast.
- Title-screen clouds no longer spill past the edge of the picture.

Thanks to M for reporting most of these issues.

More from A Wizard-Chess Tournament Playtest

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Community21 Sep 2026Art Blog: New Chess Set in ProgressHi. Here's a little update as to what I've been working on in A Wizard-Chess Tournament this week. I do all the artwork myself, and today I thought I'd give you a little peak into the process. We've wanted to add a few different chess sets to the game since the beginning, and after finishing the cards and effects, it seemed like a great time to add this extra detail to the game. After doing res…Game update18 Sep 2026Minor layout changes.Layout changes to fix text overflow in several places.Game update17 Sep 2026Minor Update- Fix: rank reveal bands no longer overlap - Fix: lobby browser resolves the host avatar - Feature: New app icon replaces the default Godot icon