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War Selection
News
Turning Inertia, Elephants and Bug Fixes
Game update
Turning Inertia, Elephants and Bug Fixes
War Selection
· published
19 Sep 2026, 13:17 UTC
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General
Optimized rendering of explosions, other visual effects and marks on the ground
Reduced overlapping identical sounds when many units fire or perform the same action at once
Added turning inertia to ships, elephants, artillery and vehicles
Bug Fixes
The Yamato could fail to turn its hull to bring its turrets to bear on a target
Restored image distortion effects that had been missing for a long time due to a bug
When an object disappeared from the minimap, nearby object markers could also disappear
Loading large textures could interrupt game loading with a false out-of-memory error
A corrupted image could stop other images from loading
Sounds could come from the wrong direction
Tooltips could lose lines or retain text from the previous tooltip
The announcer volume setting was not saved between game launches
Balance
Elephants now frighten enemy cavalry: riders retreat and temporarily stop responding to orders
Elephant collision shapes have changed from round to elongated
The Light tank, Flamethrower tank, FT17, Type FT, Chinese Light tank and Light tank F3000 now crush troops while moving
Early European, early Asian and Italian fishing boats, the Battle boat and the Sampan now accelerate smoothly
Increased the clearance needed for cavalry, some artillery, the Motorcycle, Tankette KS, Tankette KD and Armored car Terni to pass
More from War Selection
Other announcements
All news
In-game event
10 Sep 2026
Graphics, Movement and Performance
General · Vehicles, siege weapons and some ships can now move in reverse, automatically choosing the quickest route while accounting for turns · Optimized pathfinding and target selection, the game’s most demanding algorithms · Solo players can now queue for team matches of any size; the option to search only for large matches remains available · Added notifications for battles outside the came…
Game update
31 Aug 2026
Network Matches and Bug Fixes
General · Network match response is now 2 ms faster · Melee units that slow cavalry now distribute their attacks more effectively among targets that have not yet been slowed · Armageddon mode has been completely removed from the game Bug Fixes · If the store failed to load, the game could remain locked in the menu; you can now continue playing, and purchases will become available once loading i…
Game update
29 Aug 2026
Special Attacks Reworked
General · Saboteur bomb planting reworked: mark a spot and the Saboteur walks over and plants the bomb right there instead of under itself, then pulls back to a safe distance unless you give it another order. With several Saboteurs selected, the button shows how many bombs are ready and the closest unit with a ready bomb carries out the order · Paratrooper drops from the Bomber Ca.3 and Bomber…