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War SelectionNewsNetwork Matches and Bug Fixes
Game update

Network Matches and Bug Fixes

War Selection · published 31 Aug 2026, 02:42 UTC

All newsPlayers around this dateRead on Steam

General

  • Network match response is now 2 ms faster
  • Melee units that slow cavalry now distribute their attacks more effectively among targets that have not yet been slowed
  • Armageddon mode has been completely removed from the game

Bug Fixes

  • If the store failed to load, the game could remain locked in the menu; you can now continue playing, and purchases will become available once loading is complete
  • After a player's defeat, their units and buildings with high regeneration could fail to be destroyed over time
  • During reloading, a unit's body could turn toward its target in jerky movements
  • An ability triggered by firing could cause the game to close when attacking a target beyond the map boundary
  • After reconnecting, effects on units could be applied incorrectly, causing desynchronization
  • The game could rarely close when a newly spawned unit disappeared
  • A network match could be interrupted by a rare error while game data was being transferred
  • Backspace and arrow keys did not work in some text fields, and mouse selection could become stuck

Balance

  • Wheel lock now reduces musket reload time by 35% instead of by one second and applies to all firing modes, including firing at air targets
More from War Selection

Other announcements

All news
In-game event10 Sep 2026Graphics, Movement and PerformanceGeneral · Vehicles, siege weapons and some ships can now move in reverse, automatically choosing the quickest route while accounting for turns · Optimized pathfinding and target selection, the game’s most demanding algorithms · Solo players can now queue for team matches of any size; the option to search only for large matches remains available · Added notifications for battles outside the came…Game update29 Aug 2026Special Attacks ReworkedGeneral · Saboteur bomb planting reworked: mark a spot and the Saboteur walks over and plants the bomb right there instead of under itself, then pulls back to a safe distance unless you give it another order. With several Saboteurs selected, the button shows how many bombs are ready and the closest unit with a ready bomb carries out the order · Paratrooper drops from the Bomber Ca.3 and Bomber…Game update26 Aug 2026Interface and Combat Range ImprovementsGeneral · The effect radius of an aura is now displayed for the selected unit · Selected aircraft icons now show their state: servicing, ready for takeoff, carrying out a mission, or returning to the airfield · Improved wheeled vehicle animations: wheels now turn with the vehicle and straighten when the turn is complete · A warning is now displayed when a replay desynchronizes from the original…