UI:
* Unit tooltip - added various information and colored some of it according to damage/missing planes/etc
* Superships should now always appear at the bottom of the purchase panel
* Fixed a bug where Unrestricted Superships wasn't functioning.
* Buildings should now arrange according to cost/required population
* Fixed a bug where if you switched between Quick Battle and Skirmish, it would hide the Super Ship dropdown
UX:
* Added Middle-Mouse pan option. Speed is affected by option's menu 'scroll speed' slider.
* "Easier" difficulty has been renamed to "Starting" difficulty
* "Normal" now gated by a few levels so that users start on "Starting" difficulty
* "Hard" now gated by 1 Prestige, Brutal by Prestige 2. (These limits can be bypassed by beating the campaign on the previous difficulty)
Minor:
* Starting difficulty will no longer 'splurg' on extra ships.
* Surrendering in a Campaign mission now grants a bonus to XP proportional to how far you were if it's beyond mission 1.
* Steam buttons re-enabled. They now take you to the discussion board if it's the 'full game'.
* Bombing Runs now show the Siege Line popup panel vs cities
* Fixed a bug where AI that 'Wants Escorts' wouldn't get the appropriate array to prefer building them
* Fixed a bug with 'aggression', where it effectively worked backwards ('aggressive' ai's were more cagey)
* M10 will now always have the Hostile Territory modifier, in addition to whatever it rolls