We just reached 6,000 wishlists for Fleshinsane, and we want to say a huge thank you to everyone who has supported the project so far.
This means a lot to us. Every wishlist, every comment, every playtest, and every piece of feedback helps push the game forward.
Right now, we are actively adding more narrative content into the game and continuing to build out the world, atmosphere, and progression systems. It is a difficult stage of development, but it is also one of the most important ones. As long as the belief in the project is alive, the game will keep moving forward.
We have also fixed a mouse aiming issue that some players reported in the previous build. Huge thanks to everyone who helped us find it. Please try the new version and let us know if the issue appears again.
We are planning to launch Fleshinsane in Early Access in about 3 months, and at this stage we really need your help with testing and feedback — especially around gunplay, combat pacing, balance, enemy readability, and overall game feel.
If you have time to try the demo, your feedback would be extremely valuable.
Thank you again for 6,000 wishlists.
We are grateful for the support, and we will keep improving the game.
— Fleshinsane Team