Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
IRON NEST: Heavy Turret SimulatorNewsIRON NEST IS NOW FULLY OPERATIONAL
Steam news

IRON NEST IS NOW FULLY OPERATIONAL

IRON NEST: Heavy Turret Simulator · published 6 Aug 2026, 14:59 UTC

All newsPlayers around this dateRead on Steam

Operators.

After thousands of design decisions, hundreds of sleepless nights, countless cups of coffee that legally qualified as industrial solvents…

HIGH COMMAND CONFIRMS: IRON NEST IS FULLY OPERATIONAL

To celebrate the launch, we've 🔴 increased the release discount from 20% to 25% 🔴. Not because some marketing spreadsheet told us to, but because this project was never ours alone.

Watch on YouTube
When we started making IRON NEST, there wasn't an army behind us. It was just us. Then a handful of people on Discord somehow looked at this strange little giant turret game and decided: "yeah... let's see where this goes."



You kept showing up. You brought your friends into the ranks. You rallied Content Creators to our cause. You shared your stories, screenshots, clips, ridiculous strategies, and bug reports that occasionally resembled "minor and entirely acceptable casualties".

Then, seemingly out of nowhere, that tiny Discord server grew into a headquarters for 70,000 loyal Operators. We’ve been in a year-long mad rush, so it will take quite some time until we fully grasp the reality of it all. We never dreamed of this. We still don't fully understand how this happened.

What we _do_ understand is that without you, this game would never have become what it is today. Not even close. So making the game a little cheaper on day one for everyone who has been waiting is the smallest "thank you" we could think of. Truthfully, this will likely be the deepest discount for quite some time. It felt like the right way to celebrate the launch.

We've poured everything we had into IRON NEST. People say that all the time, we know. But we genuinely have. Late nights became early mornings, weekends quietly disappeared. Friends and family got far fewer sightings of us than they deserved. We hope that when they look at IRON NEST and the incredible community it has brought together, they'll feel it was worth sharing us with everyone else for a little while.

Because we'd do it all again. No matter what happens from today onward… This has already been the adventure of our lives.



POST-LAUNCH ROADMAP

So, does High Command rest? Negative. We reviewed our own request for vacation. And... It was denied.


More content. More missions. More skirmish modes. More features. More music. High Command knows what you're about to ask, so let's save everyone some time:

🔴 YES. Eventually... MULTIPLAYER. 🔴

And somewhere along the way, all of this will culminate in a proper expansion.

***You can find answers about console ports, VR, and other frequently asked questions in this thread.


FINAL ORDERS

High Command has one request: if IRON NEST has earned your approval, consider leaving an honest review on Steam. Join our Discord, recruit a fellow Operator, or share the machine with your household through Steam Family Sharing. Every recommendation, every conversation, and every single Operator could tip the scales of victory in our favor. And if you encountered a bug, localization issue, or have an idea for what comes next? Submit your field report through the HUB // Reports, Feedback & Localization.



The hatches are sealed.
The engines are running.
The guns are loaded.

High Command has issued the order.

🔴 THE FINAL OFFENSIVE BEGINS NOW. 🔴

GLORY TO THE OPERATORS.

Nick & Dominik

More from IRON NEST: Heavy Turret Simulator

Other announcements

All news
In-game event12 Sep 2026Patch #7: Bug Fixes, GeForce NOW and moreOperators, High Command is back with another field report. This update brings bug fixes, improvement, and a long-requested reinforcement: GeForce NOW support. Changelog Version 1.0 (1683) FIXED: · Loading from a save prevents the player from going to sleep · Gun jammed if saving/loading mid-reload IMPROVED: · Reduced log file size ADDED: · GEFORCE NOW SUPPORT Pevious patches: [ Patch #6 ] • [ P…In-game event22 Aug 2026Patch #6: Bug Fixes and Save & Resume SystemOperators, High Command is now deploying one of the most requested features since the offensive began: SAVE & RESUME SYSTEM is now battle-ready. Thank you for your patience, and continued service on the front. Changelog Version 1.0 (1663) FIXED: · Mission soft lock on Iron Road if the player hits the train with 2 shells at the same time · Steam gold medal achievements not unlocking · Motion blu…Game update15 Aug 2026Patch #5: Minor Fixes and ImprovementsOperators, We noticed many requests for a MID-MISSION SAVE SYSTEM, and Nick is working on this feature. Since this will be a larger-scale update and will take a little more time to implement, we decided to release a small patch in the meantime addressing three minor issues. Changelog Version 1.0 (1622) FIXED: · Desktop cursor visible on the main menu · Colour Blind modes not applying IMPROVED:…