Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
IRON NEST: Heavy Turret SimulatorNewsPatch #5: Minor Fixes and Improvements
Game update

Patch #5: Minor Fixes and Improvements

IRON NEST: Heavy Turret Simulator · published 15 Aug 2026, 19:44 UTC · build 24693799

All newsPlayers around this dateRead on Steam

Operators,

We noticed many requests for a MID-MISSION SAVE SYSTEM, and Nick is working on this feature.

Since this will be a larger-scale update and will take a little more time to implement, we decided to release a small patch in the meantime addressing three minor issues.

Changelog


Version 1.0 (1622)

FIXED:

  • Desktop cursor visible on the main menu
  • Colour Blind modes not applying


IMPROVED:

  • Reduced ghosting effects on the clock


Pevious patches: [Patch #4] • [Patch #3] • [Patch #2] • [Patch #1]

Roadmap, Reports & Resources


Remember, the first and most important place to stay connected with us has always been, and always will be, our Discord. That’s where Nick runs the game’s open development on a daily basis, discuss what’s happening behind the scenes, and stay in touch with Operators directly.

We also recommend checking our regularly updated FAQ thread on the Steam Community Hub, where you’ll find answers to the most frequently asked questions.

And if you’d like to share a suggestion, report a bug, or flag something that should be improved in the localisation, please head over to our dedicated Bug & Feedback Hub, also here on Steam.


As for what comes next, Nick is currently focused on the mentioned MID-MISSION SAVE SYSTEM that so many of you have requested. Then, starting August 24, gamescom begins. And both of us will be heading to Cologne.

We highly recommend keeping an eye on our socials, because we’re planning to organize a small meet-up with you somewhere on site. And once we’re back, of course, we’ll continue improving IRON NEST and move forward with the additional Skirmish Modes, as outlined in the roadmap.

Once Again: Thank You


High Command’s Propaganda Division is running out of ways to communicate this, Operators. Your reviews, feedback, and support continue to go far beyond anything we ever expected.

We know some of you may wonder why we keep repeating this in almost every announcement, but we simply don’t know how not to. Nearly 10,000 reviews, with 98% of them positive, is something we never imagined we would see. Thank you for making this possible.

https://store.steampowered.com/app/2950790/IRON_NEST_Heavy_Turret_Simulator/
Every time we think the front has reached its limit, you push it even further.

GLORY TO THE OPERATORS!

Nick & Dominik

More from IRON NEST: Heavy Turret Simulator

Other announcements

All news
In-game event12 Sep 2026Patch #7: Bug Fixes, GeForce NOW and moreOperators, High Command is back with another field report. This update brings bug fixes, improvement, and a long-requested reinforcement: GeForce NOW support. Changelog Version 1.0 (1683) FIXED: · Loading from a save prevents the player from going to sleep · Gun jammed if saving/loading mid-reload IMPROVED: · Reduced log file size ADDED: · GEFORCE NOW SUPPORT Pevious patches: [ Patch #6 ] • [ P…In-game event22 Aug 2026Patch #6: Bug Fixes and Save & Resume SystemOperators, High Command is now deploying one of the most requested features since the offensive began: SAVE & RESUME SYSTEM is now battle-ready. Thank you for your patience, and continued service on the front. Changelog Version 1.0 (1663) FIXED: · Mission soft lock on Iron Road if the player hits the train with 2 shells at the same time · Steam gold medal achievements not unlocking · Motion blu…In-game event12 Aug 2026Patch #4: Bug Fixes and Gameplay ImprovementsOperators, Tomorrow at 17:00 CEST, IRON NEST will be just one week old. The response has honestly taken us by surprise. Your reviews, reports, feedback, and sheer amount of support have gone far beyond anything we expected. The least we can do in return is make sure your reports keep reaching High Command. Changelog Version 1.0 (1618) FIXED: · Fire On Call mission breaking if you kill all targe…