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FogpiercerNewsUpdate #6 - Passenger carriage rework, new cargo cards, QoL and bugfixes
In-game event

Update #6 - Passenger carriage rework, new cargo cards, QoL and bugfixes

Fogpiercer · published 31 Jul 2026, 20:09 UTC · build 24500052

All newsPlayers around this dateRead on Steam

Hello everyone!

With this update we're bringing a redesign to the cards of the Passenger Carriage, new [Cargo] cards and several "quality of life" improvements. Many of these changes come as a result of your feedback, suggestions, as well as us seeing what we could be

In regards to the carriage redesign, we decided to bring it even closer to the idea of a support carriage. One that sets situations up for the other carriages or helps you make use of the other carriages of the train. Some cards have remained the same, while some others changed completely.

The new set of cargo cards creates a series of very straight-forward cargos to use, where it's easy to decide whether to make use of them as a one-time bonus or deliver them for the scrap reward.

Lastly we've tweaked the visuals of cards so that they better respond to languages which have longer localisations, due to this we've also been able to increase font sizes on 3D cards for languages which previously had to have smaller font sizes.

Changelog


  • Passenger carriage redesign

    • cards

      • harsh words

        • Flip the target's intent and apply {Sabotage}.

      • printer

        • Add a {Brittle} duplicate of a card in your hand.

      • eraser

        • Apply {Lighten} to target and move it forward.

      • new paint

        • Retarget all possible units' intents toward the target.

      • present

        • Draw 1 driver card.

      • rail chant

        • Apply {Morale}.

      • enrage

        • Apply {Rage}.

      • friendly backup

        • Call in {CARD_POWER} friendly <unit|units> at the selected <cell|cells>. <It will plan|Each will plan> an attack.

      • all off board!

        • Draw 1 card of each other train unit currently on the train.

    • the passenger carriage has been redesigned to synergetically help more, there are more cards that directly/indirectly prepare the situation for other carriages or interact with driver cards

    • the new "Lighten" effect does not work on bosses

  • 11 new cargo cards

    • desgined to be straight forward to use and understand, all of these have the {Disposable} effect. {CARD_POWER} defaults to 1, but can be changed through the card mods.

      • Riot Shield

        • Give {Card Power} shield to the locomotive

      • Ablative Plate

        • Give {Card Power} shield to the target and apply {Backfire}.

      • Titanium Plate

        • Give {CARD_POWER} to the locomotive.

      • Industrial Charger

        • Gain {CARD_POWER}AP.

      • Maintenance Kit

        • Reduce movement cost by {CARD_POWER}.

      • Duct Tape

        • Heal the locomotive for {CARD_POWER}HP.

      • Distracting Painting

        • Flip target's intent.

      • Hidden Compartment

        • Draw {CARD_POWER} cards.

      • Hunting Rifle

        • Deal {CARD_POWER} damage.

      • Flammable Liquid

        • Apply 1 {Burn} to the target.

      • Slingshot

        • Apply 2 {Sabotage} to target.

  • [Hold] cards no longer count toward hand size when drawing a new hand

    • meaning that if you should draw 4 cards, and you have 2 hold cards on hand, you still draw 4 cards

  • slightly changed the visuals of cards in order to accomodate for longer texts

    • this means that we could increase font sizes on 3D cards in languages that previously had to be made smaller

  • changed text formatting in Fog level panels, to make it easier to read

  • you can now disable Tier 1 cards and modules

  • fixed "Skip tutorial" button placement

  • correct Random Encounters are now guaranteed when you can unlock a new driver

  • fixed effects of cards having incorrect colours during modifications

  • ATV Shield support + now only shields all units in a 3x3 radius around itself

  • fixed an issue where destabilized would be applied twice during card executions in some situations

  • fixed an issue where buyable Carriages would sometimes spawn with the wrong data

  • 3d cards without any extra information no longer have a hoverable area for extra information

  • turn related effects no longer block mouse hover for 3D cards

  • added "Hold to confirm" to "New run" and "Abandon run"

    • making it less likely to lose progress by accident

(new run button with the new "Hold to Confirm" functionality to ensure you don't lose progress by accident. The feature is also used for the "Abandon run" button in the pause menu.)

(tweaked card visuals. text areas now have a darker background to ensure that if they grow, the text never overflows and retains relatively safe contrast levels)

(correctly color-coded effects and updated card visuals)

That's it for this one, as always we appreciate your feedback, bug reports and design ideas! Stay tuned for more, we have more things we're working on behind the scenes that address feedback!

Steam Reviews: Your Feedback Matters


We’d really appreciate it if you took a moment to leave a Steam review for Fogpiercer. Reviews are one of the main ways we get a clear read on what players are enjoying, what is not working, and what people want to see improved or added next. We read that feedback closely, and it helps guide future patches and priorities.

Official Wiki and Beginners Guide


We have some fantastic resources to get you chugging along in Fogpiercer. Check out our beginners guide here and check out the official community wiki to get all the answers you may need. If you would like to contribute to the official wiki join the Discord and contact @dcello in the #wiki channel.

Join the Fogpiercer Community


If you’d like to talk directly with the developers, keep up with updates, or connect with other players, you can join the Fogpiercer community through the links below.Reddit | Discord | Twitter | Instagram | Facebook | YouTube | Website

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