SUPER SHAPESHOOTER · published · build 24132642

Version 0.5 is out!
This patch has plenty of new abilities, trinkets, consumables, and new upgrades, but the main focus of this version was setting good foundations for future content updates.
All menus in the game have been redone to accommodate for more possibilities, such as being able to replay the tutorial, adding new game modes, or adding additional game settings. I've also added a batch of new visual effects in an effort to improve/refresh the aesthetic of the game while still sticking to the original design. All of the new visual effects can be easily disabled in the new video settings if they're not to your liking btw.
I've also implemented a new crosshair editor and a key rebinding system, which should improve the experience for all players.
Added "Anchor Down" ability.
Added "Damage Gate" ability.
Added "nullvoid" ability.
Added "Overkill" trinket
Added "Short Fuse" trinket.
Added "Necromancer" trinket.
Added "Flawless" trinket.
Added "Sunk Cost" trinket.
Added "Tax Return" consumable.
Added "Market Crash" consumable.
Added "Death Wish" consumable.
Added "Triage" consumable.
Added "Manifestation" consumable.
Added "Revenge" meta upgrade.
Added "Scavenger" meta upgrade.
Added "Clearance" meta upgrade.
Tutorial has been updated to make the dashing section a little clearer.
"Active Reload" trinket has been removed from the game. It doesn't really fit in with what the game has become.
Added Controls rebinding to the game
Added more crosshairs and crosshair related settings
Added a scrolling background to the main menu to spice it up a little.
Added a scan line effect (can be disabled in video settings)
Added a CRT curvature effect (can be disabled in video settings)
Added a Chromatic Aberration effect (can be disabled in video settings)
Added a "Glow" effect (can be disabled in video settings)
Re-worked the Settings menu to allow me to add more controls to more aspects of the game settings.
Expanded on the "Start" menu to make space for new gamemodes and allow players to replay the tutorial
Completely re-did how consumables are displayed on the inventory screen. They can now be hovered over for extra detail and should be generally more readable.
Added some extra styling to Options and Unlocks screens replacing the default Godot UI elements.
Added keyboard arrow navigation to the Unlocks and Upgrades screens.
Unlock notifications now cycle faster when multiple items are unlocked in a single run
Fixed a bug which prevented the "Peashooter Enthusiast" from popping
Improvements to the "Hold to fire" mechanism.
Fixed the issue with Bonds cashing out causing the shop to not open properly.
Fixed a bug which made it possible to press and hold the "Reset Save" button even after leaving the "Stats" menu screen.