
HELLO GAMERS,
It has now been 1 month since SUPER SHAPESHOOTER has been released into early access. As of last Friday we have reached the most important milestone a no-name developer like me could ask for which is getting 10 positive steam reviews!
Now that I have that blue little review stamp of approval on my page the game is getting a little more traffic and attention which is nice so thank you to everyone who has bought and reviewed the game :)
I'm currently in the middle of working on the 0.4.0a patch which is the next major patch for the game. The new patch will contain some new items and a whole new mechanic known as "Challenge Waves".
Challenge Waves are optional bonus waves that give players a chance to earn extra credits by completing waves with special conditions and restrictions. They're designed to reward skilled play and push players out of their comfort zones. The neat thing is, dying in a challenge wave DOES NOT END YOUR RUN. The only thing on the line are your hard earned credits.
Some examples of challenge waves are:
Pacifist - Your weapons and abilities are disabled, kill enemies by kiting them into explosive gates.
Follow The Zone - Stay within a constantly moving zone to capture it while also fighting off waves of enemies.
Bomb Rush - Survive a wave made up entirely of bombers.
I'm planning on having at least 5-10 different challenge waves in this first iteration of this mechanic and there will be more challenges added with each subsequent major patch.
This patch should be out in the first week of February 2026!
EDIT: Patch has been slightly delayed BUT it will still come out in February.