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Neon SectorNewsNeon Sector - v0.0.3 Update
Game update

Neon Sector - v0.0.3 Update

Neon Sector · published 8 Jul 2026, 13:10 UTC

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Hello, this is SaveFourIntGames.
This update includes a number of changes based on feedback we received during the Seoul Game Town 2 event. We have added new weapons, improved convenience features, and fixed several issues to make the overall gameplay experience smoother.1. New Weapon Type: Melee Weapons

1-1) A new weapon type, melee weapons, has been added.
1-2) Melee weapons are useful when you run low on ammo or need to quickly deal with enemies at close range.
1-3) A melee weapon slot has been added to the inventory. Equip a melee weapon in that slot and press 3 to use it.
1-4) Melee weapons equipped in this slot will not be lost when your character dies.
1-5) Two melee weapons are currently available:
1) Common Melee Weapon: Wooden Bat, Weapon Damage 20
2) Rare Melee Weapon: Machete, Weapon Damage 35The Wooden Bat can be obtained from Basic Item Boxes or Raids.
The Machete can be obtained from Raids or crafted at a Level 2 Workbench.2. New Ammo Unload Feature


You can now unload ammo from weapons that are currently loaded.
Right-click a weapon and select Unload Ammo to move the loaded ammo back into your inventory. After unloading, the weapon's loaded ammo count will become 0.
If no ammo is loaded, the button will be disabled.
Example:
If a weapon is loaded with 20 Common Ammo and 20 Rare Ammo, using Unload Ammo will return 20 Common Ammo and 20 Rare Ammo to your inventory, and the weapon will be emptied.3. Quality-of-Life Improvements
3-1) The maximum stack size for Small Ammo has been increased to 200.
Basic Item Boxes can now also contain up to 200 Small Ammo.3-2) Quest progression, module installation, and crafting materials now work with materials stored in your Storage Box.
3-3) Completed quests will now display (Completed) in the quest name.3-4) Ranged enemies that use bullets will now reload after firing 10 shots.
Enemy reload progress is displayed as a yellow bar beneath the HP bar. Once the bar is full, they can fire again.3-5) Enemy HP bars are now always visible, making it easier to identify enemy positions.
3-6) A throwable slot has been added next to the quick slots.
If you have throwable items in your inventory, one will be automatically assigned to the G key.
You can also place your preferred throwable into the G slot and press G to throw it.3-7) The player's minimum inventory size has been increased from 10 slots to 12 slots.3-8) Grenades and Flashbangs now throw faster.4. Bug Fixes4-1) Added a message when trying to place a non-consumable item into a quick slot.4-2) Fixed an issue where player bullets disappeared when hitting the Cyber Sentinel boss's Phase 2 lightning attack in Cyber City.4-3) Fixed an issue where items appeared as ? when inserted into an item currently being inspected.4-4) Fixed an issue where the Raid Tutorial window did not appear after character creation.4-5) Fixed an issue where the map location for Cyber City Office 1F was incorrect.4-6) Fixed an issue where bags could still be discarded by dragging them even when the inventory was full.Thank you for your continued support.

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