
It's time for the spring Custom Hobo update! We've been hard at work preparing for the upcoming NextFest and are excited to share these patch notes with you.
Gameplay:
All hobos have learned how to wall jump.
The global slow-motion button has been removed. While powerful, we found it confused new players and disrupted co-op gameplay. Keep an eye out for the aptly named 'Slow Mo Arm'
Co-op players can now join and leave via the pre-mission preparation menu.
The in-game inventory has been restricted to solo play only, and will now match the pre-mission preparation menu.
New Content:
Certain hobos have developed smoking habits and will be found with cigars and cigarettes.
Added 'Cold Storage' to hobo command. Swap your body with someone else's in this smelly meat locker.
Added 'The Cube' to hobo command. Deposit biomass to increase the maximum number of Brain Cells available for missions.
Graphics:
Total overhaul of font rendering, making text appear much sharper at all scales.
Significant improvements to background art and rendering.
Optimized VRAM usage
HDR colors are now fully supported in the level editor.
Shader tweaks to make colors 'pop' more.
Fire is now rendered using particles instead of sprites.
Level Editor:
Total overhaul of the Level Editor UI. There are too many improvements and bugfixes to list them all here, but keep an eye out for the new object browser and scene tree!
The example level has been updated to better demonstrate trigger and object shuttle behavior.
Editor Objects:
Added a Light Fixture editor object - spruce up your levels with cooler looking dynamic lights.
Improvements to Smooth Platform editing behavior
Object shuttles now support various easing functions, getting them from point A to point B in newer, more interesting ways.
Bug Fixes:
Fixed a bug preventing the upload of certain Steam Workshop levels
Drop pods will no longer deposit players onto moving train tracks.
Checkpoint and respawning behavior improved
Fixed an issue selecting default resolution on macOS
Improved flipping behavior while holding a melee weapon