"Super Smash 'Bos" — a dedicated terminal in Hobo Command that lets you queue up for a PvP stock battle against your friends. It's only a matter of time before the Nintendo thugs come for our kneecaps.
"Hobo With A Shotgun" — a new level where you relive Moldy Mac's second most traumatic life event.
"Hail to the Grub" — a new level where you ferry a cute yet demanding world leader across the wasteland on a 20th century bicycle.
"Healing Drone" — a new umbilicus-wielding actor that infuses allies with meat slurry.
"Soup Can-non" — a new legendary arm for the Ex-Cop to unlock. I doubt this is what the soup kitchen had in mind when The M.A.N. promised to automate soup dispensation.
"Ground Pounders" — a new pair of legs for the Unlicensed Plumber that are good for… pounding the ground, I assume.
"Girder Gams" — a new pair of legs for the Freelance Construction Worker that build girders underfoot when double jumping.
"Rocket Skis" — a new pair of legs for the Disqualified Athlete that gotta go fast.
The tutorial has been revamped to further emphasize the transience of limbs.
Content updates, logic tweaks, and visual improvements to many other levels.
Features and VFX
Many objects (explosive barrels, power cores, ropes…) are now grabbable with the interact button, removing the need to equip specific hands to grab them.
AI can now aim lobbed objects and saw blades with uncanny accuracy.
Added a dedicated ragdoll button (Q on keyboard, LB on controller). Flop away, friends.
Explosions, liquids, and death spikes all got various graphical improvements.
Certain enemies can now be dismantled layer by gruesome layer.
Improved new-player experience by adding some quest markers to Hobo Command.
Bugfixes and Polish
Speech bubbles are generally smarter when it comes to positioning, rotation, and visibility.
Fixed bug where zombies were Naruto running instead of forward-arm shambling.
Various performance improvements for the level editor, improving its framerate when there are many objects.
Made many hard-to-see platforms a bit easier to see.
The settings menu is properly controller compatible.
Made some interactable objects higher priority than others, improving situations where they overlap in the game world.
Improved camera logic to make it less jerky.
Improved the behavior of destructible objects.
Addressed a few crashes caused by questionable physics math.
Overwatch Sentries tweaked to be more predictable and more deadly.
Fixed bug where dangerous liquid wasn't dangerous enough to actually destroy your head or torso.
Vehicles are generally more stable and less likely to get stuck in level scenery.
…and many more we don't have the space for here.
Editor
Added a built-in file browser for levels and chunks. It's now much easier to add, organize, find, and delete the content you've made.
Triggers now have built-in delay and oneshot parameters, making it much easier to achieve those behaviors.
Added native icon support to the UI — icons throughout the game should look a lot crisper and more uniform.
Added a level name generator.
Improved framerate when there are many objects on screen at once.